#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Random; namespace HeuristicLab.SimOpt { public class TranslocationPermutationAdaptiveManipulator : SimOptManipulationOperatorBase { public override string Description { get { return @"Move a certain number of consecutive elements to a different part in an IntArray or Permutation. Uses a shaking factor to provide an upper bound on the length of consecutive elments moved."; } } public TranslocationPermutationAdaptiveManipulator() : base() { AddVariableInfo(new VariableInfo("ShakingFactor", "A shaking factor that determines the maximum size of subtours which are to be translocated. The actual value is drawn from a uniform distribution between 1 and this factor (rounded)", typeof(DoubleData), VariableKind.In)); } protected override void Apply(IScope scope, IRandom random, IItem item) { double shakingFactor = GetVariableValue("ShakingFactor", scope, true).Data; if (item is Permutation.Permutation || item is IntArrayData) { IntArrayData data = (item as IntArrayData); int l = random.Next(1, (int)Math.Max(Math.Min((int)shakingFactor, data.Data.Length - 1), 2)); int x = random.Next(data.Data.Length - l); int y; do { y = random.Next(data.Data.Length - l); } while (x == y); int[] h = new int[l]; for (int i = 0; i < h.Length; i++) h[i] = data.Data[x + i]; if (x > y) { while (x > y) { x--; data.Data[x + l] = data.Data[x]; } } else { while (x < y) { data.Data[x] = data.Data[x + l]; x++; } } for (int i = 0; i < h.Length; i++) data.Data[y + i] = h[i]; } else throw new InvalidOperationException("ERROR: PermutationTranslocationManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data"); } } }