1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Globalization;
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4 | using System.Linq;
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5 | using System.Text;
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6 | using System.Xml;
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7 | using HeuristicLab.Core;
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8 | using HeuristicLab.Data;
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9 | using HeuristicLab.Random;
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10 |
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11 | namespace HeuristicLab.SimOpt {
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12 | public class NormalDoubleManipulator : SimOptManipulationOperatorBase {
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13 | public override string Description {
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14 | get { return @"Perturbs a DoubleData or ConstrainedDoubleData by a value normal distributed around 0"; }
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15 | }
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16 | /*private NormalDistributedRandom myRandom;
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17 | public NormalDistributedRandom Random {
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18 | get { return myRandom; }
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19 | set { myRandom = value; }
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20 | }
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21 |
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22 | private double myShakingFactor;
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23 | public double ShakingFactor {
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24 | get { return myShakingFactor; }
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25 | set { myShakingFactor = value; }
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26 | }*/
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27 |
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28 | public NormalDoubleManipulator()
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29 | : base() {
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30 | AddVariableInfo(new VariableInfo("ShakingFactor", "", typeof(DoubleData), VariableKind.In));
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31 | /*myRandom = new NormalDistributedRandom(new MersenneTwister(), 0.0, 1.0);
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32 | myShakingFactor = 1.0;*/
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33 | }
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34 |
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35 | /*public override IView CreateView() {
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36 | return new NormalDoubleManipulatorView(this);
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37 | }*/
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38 |
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39 | protected override void Apply(IScope scope, IRandom random, IItem item) {
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40 | double shakingFactor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
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41 | NormalDistributedRandom normal = new NormalDistributedRandom(random, 0.0, shakingFactor);
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42 | if (item is DoubleData) {
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43 | ((DoubleData)item).Data += normal.NextDouble();
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44 | return;
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45 | } else if (item is ConstrainedDoubleData) {
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46 | ConstrainedDoubleData data = (item as ConstrainedDoubleData);
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47 | for (int tries = 100; tries >= 0; tries--) {
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48 | double newValue = data.Data + normal.NextDouble();
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49 |
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50 | if (IsIntegerConstrained(data)) {
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51 | newValue = Math.Round(newValue);
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52 | }
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53 | if (data.TrySetData(newValue)) {
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54 | return;
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55 | }
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56 | }
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57 | throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
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58 | } else throw new InvalidOperationException("ERROR: NormalDoubleManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
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59 | }
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60 |
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61 | /*public override void Visit(DoubleData data) {
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62 | data.Data += (myRandom.NextDouble() dat* myShakingFactor);
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63 | }
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64 |
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65 | public override void Visit(ConstrainedDoubleData data) {
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66 | for (int tries = 100; tries >= 0; tries--) {
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67 | double newValue = data.Data + myRandom.NextDouble() * myShakingFactor;
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68 |
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69 | if (IsIntegerConstrained(data)) {
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70 | newValue = Math.Round(newValue);
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71 | }
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72 | if (data.TrySetData(newValue)) {
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73 | return;
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74 | }
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75 | }
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76 |
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77 | throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
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78 | }
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79 |
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80 | #region clone & persistence
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81 | public override object Clone(IDictionary<Guid, object> clonedObjects) {
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82 | NormalDoubleManipulator clone = new NormalDoubleManipulator();
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83 | clonedObjects.Add(Guid, clone);
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84 | clone.Random = (NormalDistributedRandom)myRandom.Clone(clonedObjects);
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85 | clone.ShakingFactor = myShakingFactor;
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86 | return clone;
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87 | }
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88 |
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89 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {
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90 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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91 | XmlNode randomNode = PersistenceManager.Persist("Random", Random, document, persistedObjects);
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92 | node.AppendChild(randomNode);
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93 |
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94 | XmlNode shakingFactorNode = document.CreateNode(XmlNodeType.Element, "ShakingFactor", null);
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95 | shakingFactorNode.InnerText = myShakingFactor.ToString(CultureInfo.InvariantCulture);
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96 | node.AppendChild(shakingFactorNode);
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97 |
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98 | return node;
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99 | }
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100 |
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101 | public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
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102 | base.Populate(node, restoredObjects);
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103 | myRandom = (NormalDistributedRandom)PersistenceManager.Restore(node.SelectSingleNode("Random"), restoredObjects);
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104 | myShakingFactor = double.Parse(node.SelectSingleNode("ShakingFactor").InnerText, CultureInfo.InvariantCulture);
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105 | }
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106 | #endregion*/
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107 | }
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108 | }
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