#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.SequentialEngine {
///
/// Represents an engine that executes its steps sequentially, also if they could be executed
/// in parallel.
///
[StorableClass(StorableClassType.Empty)]
[Item("Sequential Engine", "Engine for sequential execution of algorithms.")]
public class SequentialEngine : Engine {
private IOperator currentOperator;
///
/// Deals with the next operation, if it is an it is executed,
/// if it is a its single operations are pushed on the execution stack.
///
/// If an error occurs during the execution the operation is aborted and the operation
/// is pushed on the stack again.
/// If the execution was successful is called.
protected override void ProcessNextOperator() {
currentOperator = null;
IOperation next = ExecutionStack.Pop();
OperationCollection coll = next as OperationCollection;
while (coll != null) {
for (int i = coll.Count - 1; i >= 0; i--)
ExecutionStack.Push(coll[i]);
next = ExecutionStack.Count > 0 ? ExecutionStack.Pop() : null;
coll = next as OperationCollection;
}
IAtomicOperation operation = next as IAtomicOperation;
if (operation != null) {
try {
currentOperator = operation.Operator;
ExecutionStack.Push(operation.Operator.Execute((IExecutionContext)operation));
currentOperator = null;
}
catch (Exception ex) {
ExecutionStack.Push(operation);
Stop();
OnExceptionOccurred(ex);
}
if (operation.Operator.Breakpoint)
Stop();
}
}
protected override void OnCanceledChanged() {
if (Canceled && (currentOperator != null))
currentOperator.Abort();
}
}
}