#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.Selection { /// /// Moves or copies a defined number of the best sub scopes from a source scope to a target scope. /// public class TournamentSelector : StochasticSelectorBase { /// public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } /// /// Initializes a new instance of with three variable infos /// (Maximization, Quality and GroupSize, being a local variable and set to /// 2) with CopySelected set to true. /// public TournamentSelector() { AddVariableInfo(new VariableInfo("Maximization", "Maximization problem", typeof(BoolData), VariableKind.In)); AddVariableInfo(new VariableInfo("Quality", "Quality value", typeof(DoubleData), VariableKind.In)); AddVariableInfo(new VariableInfo("GroupSize", "Size of the tournament group", typeof(IntData), VariableKind.In)); GetVariableInfo("GroupSize").Local = true; AddVariable(new Variable("GroupSize", new IntData(2))); GetVariable("CopySelected").GetValue().Data = true; } /// /// Copies or moves the best sub scopes from the given to the specified /// . /// /// Thrown when no source sub scopes are available. /// The random number generator. /// The source scope from where to copy/move the sub scopes. /// The number of sub scopes to copy/move. /// The target scope where to add the sub scopes. /// Boolean flag whether the sub scopes shall be moved or copied. protected override void Select(IRandom random, IScope source, int selected, IScope target, bool copySelected) { IVariableInfo qualityInfo = GetVariableInfo("Quality"); bool maximization = GetVariableValue("Maximization", source, true).Data; int groupSize = GetVariableValue("GroupSize", source, true).Data; for (int i = 0; i < selected; i++) { if (source.SubScopes.Count < 1) throw new InvalidOperationException("No source scopes available to select."); IScope selectedScope = source.SubScopes[random.Next(source.SubScopes.Count)]; double best = selectedScope.GetVariableValue(qualityInfo.FormalName, false).Data; for (int j = 1; j < groupSize; j++) { IScope scope = source.SubScopes[random.Next(source.SubScopes.Count)]; double quality = scope.GetVariableValue(qualityInfo.FormalName, false).Data; if (((maximization) && (quality > best)) || ((!maximization) && (quality < best))) { best = quality; selectedScope = scope; } } if (copySelected) target.AddSubScope((IScope)selectedScope.Clone()); else { source.RemoveSubScope(selectedScope); target.AddSubScope(selectedScope); } } } } }