#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.Selection { /// /// Selects scopes based on their rank, which has been determined through their quality. /// public class LinearRankSelector : StochasticSelectorBase { /// public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } /// /// Initializes a new instance of with the CopySelected flag /// set to true. /// public LinearRankSelector() { GetVariable("CopySelected").GetValue().Data = true; } /// /// Copies or moves sub scopes from the given to the specified /// according to their rank which is determined through their quality. /// /// Thrown when no source sub scopes are available. /// The random number generator. /// The source scope from where to copy/move the sub scopes. /// The number of sub scopes to copy/move. /// The target scope where to add the sub scopes. /// Boolean flag whether the sub scopes shall be moved or copied. protected override void Select(IRandom random, IScope source, int selected, IScope target, bool copySelected) { int subScopes = source.SubScopes.Count; int lotSum = (subScopes * (subScopes + 1)) / 2; int selectedLot; int currentLot; int index; for (int i = 0; i < selected; i++) { if (subScopes < 1) throw new InvalidOperationException("No source scopes available to select."); selectedLot = random.Next(1, lotSum + 1); currentLot = subScopes; // first individual is the best one index = 0; while (currentLot < selectedLot) { index++; currentLot += subScopes - index; } IScope selectedScope = source.SubScopes[index]; if (copySelected) target.AddSubScope((IScope)selectedScope.Clone()); else { source.RemoveSubScope(selectedScope); target.AddSubScope(selectedScope); subScopes--; lotSum = (subScopes * (subScopes + 1)) / 2; } } } } }