#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
namespace HeuristicLab.Selection {
///
/// Copies or moves a defined number of sub scopes from a source scope to a target scope, being selected
/// randomly.
///
public class RandomSelector : StochasticSelectorBase {
///
public override string Description {
get { return @"TODO\r\nOperator description still missing ..."; }
}
///
/// Copies or moves a number of sub scopes () from
/// to the , chosen randomly.
///
/// The random number generator.
/// The source scope from which to copy/move the sub scopes.
/// The number of sub scopes to move.
/// The target where to copy/move the sub scopes.
/// Boolean flag whether the sub scopes shall be copied or moved.
protected override void Select(IRandom random, IScope source, int selected, IScope target, bool copySelected) {
for (int i = 0; i < selected; i++) {
if (copySelected) {
target.AddSubScope((IScope)source.SubScopes[random.Next(source.SubScopes.Count)].Clone());
} else {
IScope s = source.SubScopes[random.Next(source.SubScopes.Count)];
source.RemoveSubScope(s);
target.AddSubScope(s);
}
}
}
}
}