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source: trunk/sources/HeuristicLab.Selection/3.3/OffspringSelector.cs @ 4068

Last change on this file since 4068 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 9.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Operators;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Selection {
30  [Item("OffspringSelector", "Selects among the offspring population those that are designated successful and discards the unsuccessful offspring, except for some lucky losers. It expects the parent scopes to be below the first sub-scope, and offspring scopes to be below the second sub-scope separated again in two sub-scopes, the first with the failed offspring and the second with successful offspring.")]
31  [StorableClass]
32  public class OffspringSelector : SingleSuccessorOperator {
33
34    public ValueLookupParameter<DoubleValue> MaximumSelectionPressureParameter {
35      get { return (ValueLookupParameter<DoubleValue>)Parameters["MaximumSelectionPressure"]; }
36    }
37    public ValueLookupParameter<DoubleValue> SuccessRatioParameter {
38      get { return (ValueLookupParameter<DoubleValue>)Parameters["SuccessRatio"]; }
39    }
40    public LookupParameter<DoubleValue> SelectionPressureParameter {
41      get { return (ValueLookupParameter<DoubleValue>)Parameters["SelectionPressure"]; }
42    }
43    public LookupParameter<DoubleValue> CurrentSuccessRatioParameter {
44      get { return (LookupParameter<DoubleValue>)Parameters["CurrentSuccessRatio"]; }
45    }
46    public LookupParameter<ItemList<IScope>> OffspringPopulationParameter {
47      get { return (LookupParameter<ItemList<IScope>>)Parameters["OffspringPopulation"]; }
48    }
49    public LookupParameter<IntValue> OffspringPopulationWinnersParameter {
50      get { return (LookupParameter<IntValue>)Parameters["OffspringPopulationWinners"]; }
51    }
52    public ScopeTreeLookupParameter<BoolValue> SuccessfulOffspringParameter {
53      get { return (ScopeTreeLookupParameter<BoolValue>)Parameters["SuccessfulOffspring"]; }
54    }
55    public OperatorParameter OffspringCreatorParameter {
56      get { return (OperatorParameter)Parameters["OffspringCreator"]; }
57    }
58
59    public IOperator OffspringCreator {
60      get { return OffspringCreatorParameter.Value; }
61      set { OffspringCreatorParameter.Value = value; }
62    }
63
64    public OffspringSelector()
65      : base() {
66      Parameters.Add(new ValueLookupParameter<DoubleValue>("MaximumSelectionPressure", "The maximum selection pressure which prematurely terminates the offspring selection step."));
67      Parameters.Add(new ValueLookupParameter<DoubleValue>("SuccessRatio", "The ratio of successful offspring that has to be produced."));
68      Parameters.Add(new ValueLookupParameter<DoubleValue>("SelectionPressure", "The amount of selection pressure currently necessary to fulfill the success ratio."));
69      Parameters.Add(new ValueLookupParameter<DoubleValue>("CurrentSuccessRatio", "The current success ratio indicates how much of the successful offspring have already been generated."));
70      Parameters.Add(new LookupParameter<ItemList<IScope>>("OffspringPopulation", "Temporary store of the offspring population."));
71      Parameters.Add(new LookupParameter<IntValue>("OffspringPopulationWinners", "Temporary store the number of successful offspring in the offspring population."));
72      Parameters.Add(new ScopeTreeLookupParameter<BoolValue>("SuccessfulOffspring", "True if the offspring was more successful than its parents.", 2));
73      Parameters.Add(new OperatorParameter("OffspringCreator", "The operator used to create new offspring."));
74    }
75
76    public override IOperation Apply() {
77      double maxSelPress = MaximumSelectionPressureParameter.ActualValue.Value;
78      double successRatio = SuccessRatioParameter.ActualValue.Value;
79      IScope scope = ExecutionContext.Scope;
80      IScope parents = scope.SubScopes[0];
81      IScope offspring = scope.SubScopes[1];
82      int populationSize = parents.SubScopes.Count;
83
84      // retrieve actual selection pressure and success ratio
85      DoubleValue selectionPressure = SelectionPressureParameter.ActualValue;
86      if (selectionPressure == null) {
87        selectionPressure = new DoubleValue(0);
88        SelectionPressureParameter.ActualValue = selectionPressure;
89      }
90      DoubleValue currentSuccessRatio = CurrentSuccessRatioParameter.ActualValue;
91      if (currentSuccessRatio == null) {
92        currentSuccessRatio = new DoubleValue(0);
93        CurrentSuccessRatioParameter.ActualValue = currentSuccessRatio;
94      }
95
96      // retrieve next population
97      ItemList<IScope> population = OffspringPopulationParameter.ActualValue;
98      IntValue successfulOffspring;
99      if (population == null) {
100        population = new ItemList<IScope>();
101        OffspringPopulationParameter.ActualValue = population;
102        selectionPressure.Value = 0; // initialize selection pressure for this round
103        currentSuccessRatio.Value = 0; // initialize current success ratio for this round
104        successfulOffspring = new IntValue(0);
105        OffspringPopulationWinnersParameter.ActualValue = successfulOffspring;
106      } else successfulOffspring = OffspringPopulationWinnersParameter.ActualValue;
107
108      int worseOffspringNeeded = (int)((1 - successRatio) * populationSize) - (population.Count - successfulOffspring.Value);
109      int successfulOffspringAdded = 0;
110
111      // implement the ActualValue fetch here - otherwise the parent scope would also be included, given that there may be 1000 or more parents, this is quite unnecessary
112      string tname = SuccessfulOffspringParameter.TranslatedName;
113      double tmpSelPress = selectionPressure.Value, tmpSelPressInc = 1.0 / populationSize;
114      for (int i = 0; i < offspring.SubScopes.Count; i++) {
115        // fetch value
116        IVariable tmpVar;
117        if (!offspring.SubScopes[i].Variables.TryGetValue(tname, out tmpVar)) throw new InvalidOperationException(Name + ": Could not determine if an offspring was successful or not.");
118        BoolValue tmp = (tmpVar.Value as BoolValue);
119        if (tmp == null) throw new InvalidOperationException(Name + ": The variable that indicates whether an offspring is successful or not must contain a BoolValue.");
120
121        // add to population
122        if (tmp.Value) {
123          IScope currentOffspring = offspring.SubScopes[i];
124          offspring.SubScopes.Remove(currentOffspring);
125          i--;
126          population.Add(currentOffspring);
127          successfulOffspringAdded++;
128        } else if (worseOffspringNeeded > 0 || tmpSelPress >= maxSelPress) {
129          IScope currentOffspring = offspring.SubScopes[i];
130          offspring.SubScopes.Remove(currentOffspring);
131          i--;
132          population.Add(currentOffspring);
133          worseOffspringNeeded--;
134        }
135        tmpSelPress += tmpSelPressInc;
136        if (population.Count == populationSize) break;
137      }
138      successfulOffspring.Value += successfulOffspringAdded;
139
140      // calculate actual selection pressure and success ratio
141      selectionPressure.Value = tmpSelPress;
142      currentSuccessRatio.Value = successfulOffspring.Value / ((double)populationSize);
143
144      // check if enough children have been generated
145      if (((selectionPressure.Value < maxSelPress) && (currentSuccessRatio.Value < successRatio)) ||
146          (population.Count < populationSize)) {
147        // more children required -> reduce left and start children generation again
148        scope.SubScopes.Remove(parents);
149        scope.SubScopes.Remove(offspring);
150        while (parents.SubScopes.Count > 0)
151          scope.SubScopes.Add(parents.SubScopes[0]);
152
153        IOperator moreOffspring = OffspringCreatorParameter.ActualValue as IOperator;
154        if (moreOffspring == null) throw new InvalidOperationException(Name + ": More offspring are required, but no operator specified for creating them.");
155        return ExecutionContext.CreateOperation(moreOffspring);
156      } else {
157        // enough children generated
158        offspring.SubScopes.Clear();
159        offspring.SubScopes.AddRange(population);
160
161        scope.Variables.Remove(OffspringPopulationParameter.TranslatedName);
162        scope.Variables.Remove(OffspringPopulationWinnersParameter.TranslatedName);
163        return base.Apply();
164      }
165    }
166  }
167}
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