#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; namespace HeuristicLab.Routing.TSP { public abstract class TSPDistanceMatrixInjectorBase : OperatorBase { public TSPDistanceMatrixInjectorBase() : base() { AddVariableInfo(new VariableInfo("Cities", "Number of cities", typeof(IntData), VariableKind.In)); AddVariableInfo(new VariableInfo("Coordinates", "City coordinates", typeof(DoubleMatrixData), VariableKind.In)); AddVariableInfo(new VariableInfo("DistanceMatrix", "Distance matrix containing all distances between cities", typeof(DoubleMatrixData), VariableKind.New)); } public override IOperation Apply(IScope scope) { int cities = GetVariableValue("Cities", scope, true).Data; double[,] coordinates = GetVariableValue("Coordinates", scope, true).Data; double[,] distanceMatrix = new double[cities, cities]; for (int i = 0; i < cities; i++) { for (int j = 0; j < cities; j++) { distanceMatrix[i, j] = CalculateDistance(coordinates[i, 0], coordinates[i, 1], coordinates[j, 0], coordinates[j, 1]); } } scope.AddVariable(new Variable(GetVariableInfo("DistanceMatrix").ActualName, new DoubleMatrixData(distanceMatrix))); return null; } protected abstract double CalculateDistance(double x1, double y1, double x2, double y2); } }