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source: trunk/sources/HeuristicLab.RealVector/UniformOnePositionManipulator.cs @ 2

Last change on this file since 2 was 2, checked in by swagner, 16 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.RealVector {
29  public class UniformOnePositionManipulator : RealVectorManipulatorBase {
30    public override string Description {
31      get { return "Uniformly distributed change of a single position of a real vector."; }
32    }
33
34    public UniformOnePositionManipulator() {
35      AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for the vector element (included)", typeof(DoubleData), VariableKind.In));
36      AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for the vector element (excluded)", typeof(DoubleData), VariableKind.In));
37    }
38
39    public static double[] Apply(IRandom random, double[] vector, double min, double max) {
40      double[] result = (double[])vector.Clone();
41      int index = random.Next(result.Length);
42      result[index] = min + random.NextDouble() * (max - min);
43      return result;
44    }
45
46    protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
47      double min = GetVariableValue<DoubleData>("Minimum", scope, true).Data;
48      double max = GetVariableValue<DoubleData>("Maximum", scope, true).Data;
49      return Apply(random, vector, min, max);
50    }
51  }
52}
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