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source: trunk/sources/HeuristicLab.RealVector/SelfAdaptiveNormalAllPositionsManipulator.cs @ 1180

Last change on this file since 1180 was 1180, checked in by abeham, 15 years ago

Changed the main ES mutation operator in RealVector to allow different lengths of the strategy vector (ticket #84)

File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Random;
28
29namespace HeuristicLab.RealVector {
30  public class SelfAdaptiveNormalAllPositionsManipulator : RealVectorManipulatorBase {
31    public override string Description {
32      get { return @"Manipulates each dimension in the real vector with the mutation strength given in the strategy parameter vector"; }
33    }
34
35    public SelfAdaptiveNormalAllPositionsManipulator()
36      : base() {
37      AddVariableInfo(new VariableInfo("StrategyVector", "The strategy vector determining the strength of the mutation", typeof(DoubleArrayData), VariableKind.In));
38    }
39
40    public static double[] Apply(double[] strategyParameters, IRandom random, double[] vector) {
41      NormalDistributedRandom N = new NormalDistributedRandom(random, 0.0, 1.0);
42      for (int i = 0; i < vector.Length; i++) {
43        vector[i] = vector[i] + (N.NextDouble() * strategyParameters[i % strategyParameters.Length]);
44      }
45      return vector;
46    }
47
48    protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
49      double[] strategyVector = scope.GetVariableValue<DoubleArrayData>("StrategyVector", true).Data;
50      return Apply(strategyVector, random, vector);
51    }
52  }
53}
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