using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.RealVector { class RandomConvexCrossover : RealVectorCrossoverBase { public override string Description { get { return "Random convex crossover for real vectors."; } } public static double[] Apply(IScope scope, IRandom random, double[] parent1, double[] parent2) { double factor; int length = parent1.Length; double[] result = new double[length]; double min = scope.GetVariableValue("Minimum", true).Data; double max = scope.GetVariableValue("Maximum", true).Data; factor = random.NextDouble(); for (int i = 0; i < length; i++) { result[i] = (factor * parent1[i]) + ((1 - factor) * parent2[i]); // check borders if (result[i] < min) { result[i] = min; } if (result[i] > max) { result[i] = max; } } return result; } protected override double[] Cross(IScope scope, IRandom random, double[] parent1, double[] parent2) { return Apply(scope, random, parent1, parent2); } } }