#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Evolutionary; namespace HeuristicLab.RealVector { /// /// Heuristic crossover for real vectors: Takes for each position the better parent and adds the difference /// of the two parents times a randomly chosen factor. /// public class HeuristicCrossover : RealVectorCrossoverBase { /// /// Initializes a new instance of with two variable infos /// (Maximization and Quality). /// public HeuristicCrossover() : base() { AddVariableInfo(new VariableInfo("Maximization", "Maximization problem", typeof(BoolData), VariableKind.In)); AddVariableInfo(new VariableInfo("Quality", "Quality value", typeof(DoubleData), VariableKind.In)); } /// public override string Description { get { return "Heuristic crossover for real vectors."; } } /// /// Perfomrs a heuristic crossover on the two given parents. /// /// The random number generator. /// Boolean flag whether it is a maximization problem. /// The first parent for the crossover operation. /// The quality of the first parent. /// The second parent for the crossover operation. /// The quality of the second parent. /// The newly created real vector, resulting from the heuristic crossover. public static double[] Apply(IRandom random, bool maximization, double[] parent1, double quality1, double[] parent2, double quality2) { int length = parent1.Length; double[] result = new double[length]; double factor = random.NextDouble(); for (int i = 0; i < length; i++) { if ((maximization && (quality1 > quality2)) || ((!maximization) && (quality1 < quality2))) result[i] = parent1[i] + factor * (parent1[i] - parent2[i]); else result[i] = parent2[i] + factor * (parent2[i] - parent1[i]); } return result; } /// /// Performs a heuristic crossover operation for two given parent real vectors. /// /// Thrown if there are not exactly two parents. /// The current scope. /// A random number generator. /// An array containing the two real vectors that should be crossed. /// The newly created real vector, resulting from the crossover operation. protected override double[] Cross(IScope scope, IRandom random, double[][] parents) { if (parents.Length != 2) throw new InvalidOperationException("ERROR in HeuristicCrossover: The number of parents is not equal to 2"); bool maximization = GetVariableValue("Maximization", scope, true).Data; double quality1 = scope.SubScopes[0].GetVariableValue("Quality", false).Data; double quality2 = scope.SubScopes[1].GetVariableValue("Quality", false).Data; return Apply(random, maximization, parents[0], quality1, parents[1], quality2); } } }