using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; namespace HeuristicLab.RealVector { class DiscreteCrossover : RealVectorCrossoverBase { public override string Description { get { return "Discrete crossover for real vectors."; } } public static double[] Apply(IRandom random, double[] parent1, double[] parent2) { int length = parent1.Length; double[] result = new double[length]; for (int i = 0; i < length; i++) { if (random.NextDouble() < 0.5) { result[i] = parent1[i]; } else { result[i] = parent2[i]; } } return result; } protected override double[] Cross(IScope scope, IRandom random, double[] parent1, double[] parent2) { return Apply(random, parent1, parent2); } } }