#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Evolutionary;
namespace HeuristicLab.RealVector {
///
/// Heuristic crossover for real vectors: Takes for each position the better parent and adds the difference
/// of the two parents times a randomly chosen factor.
///
public class HeuristicCrossover : RealVectorCrossoverBase {
///
/// Initializes a new instance of with two variable infos
/// (Maximization and Quality).
///
public HeuristicCrossover()
: base() {
AddVariableInfo(new VariableInfo("Maximization", "Maximization problem", typeof(BoolData), VariableKind.In));
AddVariableInfo(new VariableInfo("Quality", "Quality value", typeof(DoubleData), VariableKind.In));
}
///
public override string Description {
get { return "Heuristic crossover for real vectors."; }
}
///
/// Perfomrs a heuristic crossover on the two given parents.
///
/// The random number generator.
/// Boolean flag whether it is a maximization problem.
/// The first parent for the crossover operation.
/// The quality of the first parent.
/// The second parent for the crossover operation.
/// The quality of the second parent.
/// The newly created real vector, resulting from the heuristic crossover.
public static double[] Apply(IRandom random, bool maximization, double[] parent1, double quality1, double[] parent2, double quality2) {
int length = parent1.Length;
double[] result = new double[length];
double factor = random.NextDouble();
for (int i = 0; i < length; i++) {
if ((maximization && (quality1 > quality2)) || ((!maximization) && (quality1 < quality2)))
result[i] = parent1[i] + factor * (parent1[i] - parent2[i]);
else
result[i] = parent2[i] + factor * (parent2[i] - parent1[i]);
}
return result;
}
///
/// Performs a heuristic crossover operation for two given parent real vectors.
///
/// Thrown if there are not exactly two parents.
/// The current scope.
/// A random number generator.
/// An array containing the two real vectors that should be crossed.
/// The newly created real vector, resulting from the crossover operation.
protected override double[] Cross(IScope scope, IRandom random, double[][] parents) {
if (parents.Length != 2) throw new InvalidOperationException("ERROR in HeuristicCrossover: The number of parents is not equal to 2");
bool maximization = GetVariableValue("Maximization", scope, true).Data;
double quality1 = scope.SubScopes[0].GetVariableValue("Quality", false).Data;
double quality2 = scope.SubScopes[1].GetVariableValue("Quality", false).Data;
return Apply(random, maximization, parents[0], quality1, parents[1], quality2);
}
}
}