#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
namespace HeuristicLab.RealVector {
///
/// Continuous manipulator for real vectors: selects randomly two elements of the vector,
/// calculates its average value and replaces the first selected element with the new value.
///
public class ContinuousManipulator : RealVectorManipulatorBase {
///
public override string Description {
get { return "This operator randomly selects two elements of the vector, calculates its average value and replaces the first selected element with the new value."; }
}
///
/// Performs a continuous manipulation of the given .
///
/// The random number generator.
/// The real vector to manipulate.
/// The manipulated real vector.
public static double[] Apply(IRandom random, double[] vector) {
int length = vector.Length;
int index1, index2;
index1 = random.Next(length);
index2 = random.Next(length);
while (index2 == index1) {
index2 = random.Next(length);
}
vector[index1] = (vector[index1] + vector[index2]) / 2;
return vector;
}
///
/// Performs a continuous manipulation of the given .
///
/// Calls .
/// The current scope.
/// The random number generator.
/// The real vector to manipulate.
/// The manipulated real vector.
protected override double[] Manipulate(IScope scope, IRandom random, double[] vector) {
return Apply(random, vector);
}
}
}