#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Xml; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; namespace HeuristicLab.Random { /// /// Injects a random variable in a given scope. /// public class RandomInjector : OperatorBase { /// public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } /// /// Initializes a new instance of with three variable infos /// (SetSeedRandomly, Seed and Random.) /// public RandomInjector() : base() { AddVariableInfo(new VariableInfo("SetSeedRandomly", "Initialize random seed randomly", typeof(BoolData), VariableKind.In)); GetVariableInfo("SetSeedRandomly").Local = true; AddVariable(new Variable("SetSeedRandomly", new BoolData(true))); AddVariableInfo(new VariableInfo("Seed", "Random seed", typeof(IntData), VariableKind.In)); GetVariableInfo("Seed").Local = true; System.Random random = new System.Random(); AddVariable(new Variable("Seed", new IntData(random.Next()))); AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.New)); } /// /// Injects a new random variable in the given . /// /// The scope where to inject the variable. /// null. public override IOperation Apply(IScope scope) { bool setRandomly = GetVariableValue("SetSeedRandomly", scope, true).Data; IntData seed = GetVariableValue("Seed", scope, true); if (setRandomly) { System.Random random = new System.Random(); seed.Data = random.Next(); } MersenneTwister mersenneTwister = new MersenneTwister((uint)seed.Data); scope.AddVariable(new Variable(scope.TranslateName("Random"), mersenneTwister)); return null; } } }