#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Random { /// /// Uniformly distributed random number generator. /// [StorableClass] [Item("UniformRandomizer", "Initializes the value of variable 'Value' to a random value uniformly distributed between 'Min' and 'Max'")] public class UniformRandomizer : SingleSuccessorOperator { #region parameter properties public ILookupParameter RandomParameter { get { return (ILookupParameter)Parameters["Random"]; } } public IValueLookupParameter MinParameter { get { return (IValueLookupParameter)Parameters["Min"]; } } public IValueLookupParameter MaxParameter { get { return (IValueLookupParameter)Parameters["Max"]; } } public ILookupParameter ValueParameter { get { return (ILookupParameter)Parameters["Value"]; } } #endregion #region Properties public DoubleValue Min { get { return MinParameter.ActualValue; } set { MinParameter.ActualValue = value; } } public DoubleValue Max { get { return MaxParameter.ActualValue; } set { MaxParameter.ActualValue = value; } } #endregion /// /// Initializes a new instance of with four variable infos /// (Value, Random, Max and Min), being a random number generator /// between 0.0 and 1.0. /// public UniformRandomizer() : base() { Parameters.Add(new LookupParameter("Random", "A random generator that supplies uniformly distributed values.")); Parameters.Add(new ValueLookupParameter("Min", "The minimal allowed value (inclusive)")); Parameters.Add(new ValueLookupParameter("Max", "The maximal allowed value (exclusive)")); Parameters.Add(new LookupParameter("Value", "The value that should be set to a random value.")); } [StorableConstructor] protected UniformRandomizer(bool deserializing) : base(deserializing) { } /// /// Generates a new uniformly distributed random variable. /// public override IOperation Apply() { IRandom random = RandomParameter.ActualValue; double min = MinParameter.ActualValue.Value; double max = MaxParameter.ActualValue.Value; ValueParameter.ActualValue = new DoubleValue(random.NextDouble() * (max - min) + min); return null; } } }