#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Random { /// /// Normally distributed random number generator. /// [EmptyStorableClass] public class NormalRandomizer : OperatorBase { private static int MAX_NUMBER_OF_TRIES = 100; /// public override string Description { get { return "Initializes the value of variable 'Value' to a random value normally distributed with 'Mu' and 'Sigma'."; } } /// /// Gets or sets the value for µ. /// /// Gets or sets the variable with the name Mu through the method /// of class . public double Mu { get { return ((DoubleData)GetVariable("Mu").Value).Data; } set { ((DoubleData)GetVariable("Mu").Value).Data = value; } } /// /// Gets or sets the value for sigma. /// /// Gets or sets the variable with the name Sigma through the method /// of class . public double Sigma { get { return ((DoubleData)GetVariable("Sigma").Value).Data; } set { ((DoubleData)GetVariable("Sigma").Value).Data = value; } } /// /// Initializes a new instance of with four variable infos /// (Mu, Sigma, Value and Random). /// public NormalRandomizer() { AddVariableInfo(new VariableInfo("Mu", "Parameter mu of the normal distribution", typeof(DoubleData), VariableKind.None)); GetVariableInfo("Mu").Local = true; AddVariable(new Variable("Mu", new DoubleData(0.0))); AddVariableInfo(new VariableInfo("Sigma", "Parameter sigma of the normal distribution", typeof(DoubleData), VariableKind.None)); GetVariableInfo("Sigma").Local = true; AddVariable(new Variable("Sigma", new DoubleData(1.0))); AddVariableInfo(new VariableInfo("Value", "The value to manipulate (actual type is one of: IntData, DoubleData, ConstrainedIntData, ConstrainedDoubleData)", typeof(IObjectData), VariableKind.In)); AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In)); } /// /// Generates a new normally distributed random variable and assigns it to the specified variable /// in the given . /// /// The scope where to assign the new random value to. /// null. public override IOperation Apply(IScope scope) { IObjectData value = GetVariableValue("Value", scope, false); MersenneTwister mt = GetVariableValue("Random", scope, true); double mu = GetVariableValue("Mu", scope, true).Data; double sigma = GetVariableValue("Sigma", scope, true).Data; NormalDistributedRandom n = new NormalDistributedRandom(mt, mu, sigma); RandomizeNormal(value, n); return null; } private void RandomizeNormal(IObjectData value, NormalDistributedRandom n) { // dispatch manually based on dynamic type if (value is IntData) RandomizeNormal((IntData)value, n); else if (value is DoubleData) RandomizeNormal((DoubleData)value, n); else throw new InvalidOperationException("Can't handle type " + value.GetType().Name); } /// /// Generates a new double random number based on a continuous, normally distributed random number /// generator . /// /// The double object where to assign the new value to. /// The continuous, normally distributed random variable. public void RandomizeNormal(DoubleData data, NormalDistributedRandom normal) { data.Data = normal.NextDouble(); } /// /// Generates a new int random number based on a continuous, normally distributed random number /// generator . /// /// The int object where to assign the new value to. /// The continuous, normally distributed random variable. public void RandomizeNormal(IntData data, NormalDistributedRandom normal) { data.Data = (int)Math.Round(normal.NextDouble()); } } }