#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Constraints;
namespace HeuristicLab.Random {
///
/// UniformItemChooser takes a list of items selects one of the elements randomly and sets the selected element as value of output variable.
///
public class UniformItemChooser : OperatorBase {
///
public override string Description {
get { return "Initializes the value of variable 'Value' to a random value chosen uniformly from the a list of values"; }
}
///
/// Initializes a new instance of with four variable infos
/// (Value, Random, Max and Min), being a random number generator
/// between 0.0 and 1.0.
///
public UniformItemChooser() {
AddVariableInfo(new VariableInfo("Value", "The value to manipulate", typeof(IItem), VariableKind.Out));
AddVariableInfo(new VariableInfo("Random", "The random generator to use", typeof(MersenneTwister), VariableKind.In));
AddVariableInfo(new VariableInfo("Values", "The list of possible values", typeof(ItemList), VariableKind.In));
}
///
/// Selects a random element from 'values' and sets the selected element as value of variable 'Value'
///
/// The scope where to apply the random number generator.
/// null.
public override IOperation Apply(IScope scope) {
IVariable value = scope.GetVariable(scope.TranslateName("Value"));
MersenneTwister mt = GetVariableValue("Random", scope, true);
ItemList values = GetVariableValue("Values", scope, true);
value.Value = values[mt.Next(values.Count)];
return null;
}
}
}