#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Problems.VehicleRouting.Interfaces;
namespace HeuristicLab.Problems.VehicleRouting {
[StorableClass]
public class Tour : Item {
[Storable]
public List Stops { get; private set; }
public Tour() {
Stops = new List();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new Tour(this, cloner);
}
protected Tour(Tour original, Cloner cloner)
: base(original, cloner) {
this.Stops = new List(original.Stops);
}
[StorableConstructor]
protected Tour(bool deserializing) : base(deserializing) { }
public double GetTourLength(IVRPProblemInstance instance, IVRPEncoding solution) {
double length = 0;
if (Stops.Count > 0) {
List cities = new List();
cities.Add(0);
foreach (int city in Stops) {
cities.Add(city);
}
cities.Add(0);
for (int i = 1; i < cities.Count; i++) {
length += instance.GetDistance(cities[i - 1], cities[i], solution);
}
}
return length;
}
public bool IsEqual(Tour tour) {
bool equal = (tour != null) && (tour.Stops.Count == Stops.Count);
int index = 0;
while (equal && index < Stops.Count) {
equal = equal && tour.Stops[index] == Stops[index];
index++;
}
return equal;
}
}
}