#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Problems.VehicleRouting.Encodings.General; using HeuristicLab.Problems.VehicleRouting.Interfaces; using HeuristicLab.Problems.VehicleRouting.ProblemInstances; namespace HeuristicLab.Problems.VehicleRouting.Encodings.Potvin { [Item("PotvinEncoding", "Represents a potvin encoding of VRP solutions. It is implemented as described in Potvin, J.-Y. and Bengio, S. (1996). The Vehicle Routing Problem with Time Windows - Part II: Genetic Search. INFORMS Journal of Computing, 8:165–172.")] [StorableClass] public class PotvinEncoding : TourEncoding { [Storable] public List Unrouted { get; set; } [Storable] public Permutation VehicleAssignment { get; private set; } public PotvinEncoding(IVRPProblemInstance instance) : base(instance) { Unrouted = new List(); VehicleAssignment = new Permutation(PermutationTypes.Absolute, instance.Vehicles.Value); } [StorableConstructor] protected PotvinEncoding(bool serializing) : base(serializing) { } public override IDeepCloneable Clone(Cloner cloner) { return new PotvinEncoding(this, cloner); } protected PotvinEncoding(PotvinEncoding original, Cloner cloner) : base(original, cloner) { this.Unrouted = new List(original.Unrouted); this.VehicleAssignment = cloner.Clone(original.VehicleAssignment); } public override void Repair() { List toBeRemoved = new List(); foreach (Tour tour in Tours) { if (tour.Stops.Count == 0) toBeRemoved.Add(tour); } foreach (Tour tour in toBeRemoved) { int index = Tours.IndexOf(tour); Tours.Remove(tour); if (index < VehicleAssignment.Length) { int vehicle = VehicleAssignment[index]; int max = System.Math.Min(VehicleAssignment.Length - 1, Tours.Count); for (int i = index; i < max; i++) { VehicleAssignment[i] = VehicleAssignment[i + 1]; } VehicleAssignment[max] = vehicle; } } while (Tours.Count > ProblemInstance.Vehicles.Value) { Tour tour = Tours[Tours.Count - 1]; Tours[Tours.Count - 2].Stops.AddRange(tour.Stops); Tours.Remove(tour); } } public override int GetVehicleAssignment(int tour) { return VehicleAssignment[tour]; } public static PotvinEncoding ConvertFrom(IVRPEncoding encoding, IVRPProblemInstance instance) { PotvinEncoding solution = new PotvinEncoding(instance); TourEncoding.ConvertFrom(encoding, solution, instance); List vehicles = new List(); for (int i = 0; i < instance.Vehicles.Value; i++) vehicles.Add(i); int[] assignment = new int[instance.Vehicles.Value]; for (int i = 0; i < assignment.Length; i++) assignment[i] = -1; for (int i = 0; i < solution.Tours.Count; i++) { int vehicle = encoding.GetVehicleAssignment(i); assignment[i] = vehicle; vehicles.Remove(vehicle); } for (int i = 0; i < instance.Vehicles.Value; i++) { if (assignment[i] == -1) { int vehicle = vehicles[0]; assignment[i] = vehicle; vehicles.RemoveAt(0); } } solution.VehicleAssignment = new Permutation(PermutationTypes.Absolute, assignment); return solution; } public static PotvinEncoding ConvertFrom(List route, IVRPProblemInstance instance) { PotvinEncoding solution = new PotvinEncoding(instance); solution.Tours = new ItemList(); Tour tour = new Tour(); int routeIdx = 0; for (int i = 0; i < route.Count; i++) { if (route[i] <= 0) { if (tour.Stops.Count > 0) { solution.Tours.Add(tour); tour = new Tour(); } int vehicle = -route[i]; solution.VehicleAssignment[routeIdx] = vehicle; routeIdx++; } else { tour.Stops.Add(route[i]); } } solution.Repair(); return solution; } public double GetTourLength(Tour tour) { return tour.GetTourLength(ProblemInstance, this); } public int FindBestInsertionPlace(Tour tour, int city, int positionToAvoid = -1) { if (tour.Stops.Count == 0) return 0; int place = -1; double minQuality = -1; VRPEvaluation eval = ProblemInstance.EvaluateTour(tour, this); for (int i = 0; i <= tour.Stops.Count; i++) { if (positionToAvoid != i) { bool feasible; double quality = ProblemInstance.GetInsertionCosts(eval, this, city, 0, i, out feasible); if (place < 0 || quality < minQuality) { place = i; minQuality = quality; } } } if (place == -1) place = 0; return place; } public void InsertPair(Tour tour, int source, int target, IVRPProblemInstance problemInstance, int positionToAvoid = -1, int positionToAvoid2 = -1) { int stops = tour.Stops.Count; VRPEvaluation eval = problemInstance.EvaluateTour(tour, this); double minCosts = double.MaxValue; int sourceLocation = -1; int targetLocation = -1; for (int i = 0; i <= stops; i++) { tour.Stops.Insert(i, source); VRPEvaluation tourEval = problemInstance.EvaluateTour(tour, this); double sourceCosts = tourEval.Quality - eval.Quality; for (int j = i + 1; j <= stops + 1; j++) { if (positionToAvoid != i || positionToAvoid2 != j || stops == 0) { bool feasible; double targetCosts = problemInstance.GetInsertionCosts(tourEval, this, target, 0, j, out feasible); double costs = sourceCosts + targetCosts; if (costs < minCosts) { minCosts = costs; sourceLocation = i; targetLocation = j; } } } tour.Stops.Remove(source); } tour.Stops.Insert(sourceLocation, source); tour.Stops.Insert(targetLocation, target); } public bool FindInsertionPlace(int city, int routeToAvoid, bool allowInfeasible, out int route, out int place) { route = -1; place = -1; double minDetour = double.MaxValue; VRPEvaluation eval = ProblemInstance.Evaluate(this); bool originalFeasible = ProblemInstance.Feasible(eval); for (int tour = 0; tour < Tours.Count; tour++) { if (tour != routeToAvoid) { double length = eval.Quality; for (int i = 0; i <= Tours[tour].Stops.Count; i++) { bool feasible; double detour = ProblemInstance.GetInsertionCosts(eval, this, city, tour, i, out feasible); if (feasible || allowInfeasible) { if (route < 0 || detour < minDetour) { route = tour; place = i; minDetour = detour; } } } } } return route >= 0 && place >= 0; } } }