#region License Information
/* HeuristicLab
* Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.VehicleRouting.Encodings {
[StorableClass]
public class Tour : Item {
[Storable]
public List Cities { get; private set; }
[StorableConstructor]
protected Tour(bool deserializing) : base(deserializing) { }
protected Tour(Tour original, Cloner cloner)
: base(original, cloner) {
Cities = new List(original.Cities);
}
public Tour() {
Cities = new List();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new Tour(this, cloner);
}
public bool Feasible(DoubleArray dueTimeArray,
DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
DistanceMatrix distMatrix) {
TourEvaluation eval = VRPEvaluator.EvaluateTour(this,
dueTimeArray,
serviceTimeArray,
readyTimeArray,
demandArray,
capacity,
new DoubleValue(0),
new DoubleValue(0),
new DoubleValue(0),
new DoubleValue(1),
new DoubleValue(1),
distMatrix);
return eval.Overload < double.Epsilon && eval.Tardiness < double.Epsilon;
}
public double GetLength(DistanceMatrix distMatrix) {
double length = 0;
if (Cities.Count > 0) {
List cities = new List();
cities.Add(0);
foreach (int city in Cities) {
cities.Add(city);
}
cities.Add(0);
for (int i = 1; i < cities.Count; i++) {
length += VRPUtilities.GetDistance(
cities[i - 1], cities[i], distMatrix);
}
}
return length;
}
}
}