#region License Information /* HeuristicLab * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Problems.VehicleRouting.Encodings.General; namespace HeuristicLab.Problems.VehicleRouting.Encodings.GVR { [Item("GVREncoding", "Represents a potvin encoding of VRP solutions. It is implemented as described in Pereira, F.B. et al (2002). GVR: a New Genetic Representation for the Vehicle Routing Problem. AICS 2002, LNAI 2464, pp. 95-102.")] [StorableClass] public class GVREncoding : TourEncoding { [Storable] private DoubleValue capacity { get; set; } [Storable] private DoubleArray demand { get; set; } public override List GetTours(ILookupParameter distanceMatrix = null, int maxVehicles = int.MaxValue) { List tours = new List(); foreach (Tour tour in base.Tours) { Tour newTour = new Tour(); double currentDemand = 0; foreach (int city in tour.Cities) { currentDemand += demand[city]; if (currentDemand > capacity.Value) { if(newTour.Cities.Count > 0) tours.Add(newTour); newTour = new Tour(); newTour.Cities.Add(city); currentDemand = demand[city]; } else { newTour.Cities.Add(city); } } if (newTour.Cities.Count > 0) tours.Add(newTour); } //repair if there are too many vehicles used while (tours.Count > maxVehicles) { Tour tour = tours[tours.Count - 1]; tours[tours.Count - 2].Cities.AddRange(tour.Cities); tours.Remove(tour); } return tours; } [StorableConstructor] protected GVREncoding(bool deserializing) : base(deserializing) { } protected GVREncoding(GVREncoding original, Cloner cloner) : base(original, cloner) { this.capacity = original.capacity; this.demand = original.demand; this.Tours = cloner.Clone(original.Tours); } public override IDeepCloneable Clone(Cloner cloner) { return new GVREncoding(this, cloner); } public GVREncoding(DoubleValue capacity, DoubleArray demand) : base() { this.capacity = capacity; this.demand = demand; } public static GVREncoding ConvertFrom(IVRPEncoding encoding, DoubleValue capacity, DoubleArray demand, ILookupParameter distanceMatrix) { GVREncoding solution = new GVREncoding(capacity, demand); TourEncoding.ConvertFrom(encoding, solution, distanceMatrix); return solution; } public static GVREncoding ConvertFrom(List route, DoubleValue capacity, DoubleArray demand) { GVREncoding solution = new GVREncoding(capacity, demand); TourEncoding.ConvertFrom(route, solution); return solution; } internal void FindCustomer(int customer, out Tour tour, out int index) { tour = null; index = -1; int currentTour = 0; while (tour == null && currentTour < Tours.Count) { int currentCity = 0; while (tour == null && currentCity < Tours[currentTour].Cities.Count) { if (Tours[currentTour].Cities[currentCity] == customer) { tour = Tours[currentTour]; index = currentCity; } currentCity++; } currentTour++; } } } }