#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Problems.QuadraticAssignment { [Item("QAPTranslocationMoveEvaluator", "Evaluates translocation moves on a QAP solution.")] [StorableClass] public class QAPTranslocationMoveEvaluator : QAPMoveEvaluator, IPermutationTranslocationMoveOperator { public ILookupParameter TranslocationMoveParameter { get { return (ILookupParameter)Parameters["TranslocationMove"]; } } [StorableConstructor] protected QAPTranslocationMoveEvaluator(bool deserializing) : base(deserializing) { } protected QAPTranslocationMoveEvaluator(QAPTranslocationMoveEvaluator original, Cloner cloner) : base(original, cloner) { } public QAPTranslocationMoveEvaluator() : base() { Parameters.Add(new LookupParameter("TranslocationMove", "A move which takes part of a permutation and inserts it in a different part.")); } public override IDeepCloneable Clone(Cloner cloner) { return new QAPTranslocationMoveEvaluator(this, cloner); } public static double Apply(Permutation assignment, TranslocationMove move, DoubleMatrix weights, DoubleMatrix distances) { double moveQuality = 0; int min = Math.Min(move.Index1, move.Index3); int max = Math.Max(move.Index2, move.Index3 + (move.Index2 - move.Index1)); int iOffset, changeOffset; if (move.Index1 < move.Index3) { iOffset = move.Index2 - move.Index1 + 1; changeOffset = min + max - move.Index2; } else { iOffset = move.Index1 - move.Index3; changeOffset = min + move.Index2 - move.Index1 + 1; } for (int i = min; i <= max; i++) { if (i == changeOffset) iOffset -= (max - min + 1); int jOffset = ((move.Index1 < move.Index3) ? (move.Index2 - move.Index1 + 1) : (move.Index1 - move.Index3)); for (int j = 0; j < assignment.Length; j++) { moveQuality -= weights[i, j] * distances[assignment[i], assignment[j]]; if (j < min || j > max) { moveQuality -= weights[j, i] * distances[assignment[j], assignment[i]]; moveQuality += weights[i, j] * distances[assignment[i + iOffset], assignment[j]]; moveQuality += weights[j, i] * distances[assignment[j], assignment[i + iOffset]]; } else { if (j == changeOffset) jOffset -= (max - min + 1); moveQuality += weights[i, j] * distances[assignment[i + iOffset], assignment[j + jOffset]]; } } } return moveQuality; } public override IOperation Apply() { TranslocationMove move = TranslocationMoveParameter.ActualValue; if (move == null) throw new InvalidOperationException("Translocation move is not found."); Permutation assignment = PermutationParameter.ActualValue; DoubleMatrix distances = DistancesParameter.ActualValue; DoubleMatrix weights = WeightsParameter.ActualValue; double moveQuality = QualityParameter.ActualValue.Value; moveQuality += Apply(assignment, move, weights, distances); MoveQualityParameter.ActualValue = new DoubleValue(moveQuality); return base.Apply(); } } }