#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.PermutationEncoding;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.QuadraticAssignment {
[Item("QAPTranslocationMoveEvaluator", "Evaluates translocation moves on a QAP solution.")]
[StorableClass]
public class QAPTranslocationMoveEvaluator : QAPMoveEvaluator, IPermutationTranslocationMoveOperator {
public ILookupParameter TranslocationMoveParameter {
get { return (ILookupParameter)Parameters["TranslocationMove"]; }
}
[StorableConstructor]
protected QAPTranslocationMoveEvaluator(bool deserializing) : base(deserializing) { }
protected QAPTranslocationMoveEvaluator(QAPTranslocationMoveEvaluator original, Cloner cloner)
: base(original, cloner) {
}
public QAPTranslocationMoveEvaluator()
: base() {
Parameters.Add(new LookupParameter("TranslocationMove", "A move which takes part of a permutation and inserts it in a different part."));
}
public override IDeepCloneable Clone(Cloner cloner) {
return new QAPTranslocationMoveEvaluator(this, cloner);
}
public static double Apply(Permutation assignment, TranslocationMove move, DoubleMatrix weights, DoubleMatrix distances) {
double moveQuality = 0;
int min = Math.Min(move.Index1, move.Index3);
int max = Math.Max(move.Index2, move.Index3 + (move.Index2 - move.Index1));
int iOffset, changeOffset;
if (move.Index1 < move.Index3) {
iOffset = move.Index2 - move.Index1 + 1;
changeOffset = min + max - move.Index2;
} else {
iOffset = move.Index1 - move.Index3;
changeOffset = min + move.Index2 - move.Index1 + 1;
}
for (int i = min; i <= max; i++) {
if (i == changeOffset) iOffset -= (max - min + 1);
int jOffset = ((move.Index1 < move.Index3) ? (move.Index2 - move.Index1 + 1) : (move.Index1 - move.Index3));
for (int j = 0; j < assignment.Length; j++) {
moveQuality -= weights[i, j] * distances[assignment[i], assignment[j]];
if (j < min || j > max) {
moveQuality -= weights[j, i] * distances[assignment[j], assignment[i]];
moveQuality += weights[i, j] * distances[assignment[i + iOffset], assignment[j]];
moveQuality += weights[j, i] * distances[assignment[j], assignment[i + iOffset]];
} else {
if (j == changeOffset) jOffset -= (max - min + 1);
moveQuality += weights[i, j] * distances[assignment[i + iOffset], assignment[j + jOffset]];
}
}
}
return moveQuality;
}
public override IOperation Apply() {
TranslocationMove move = TranslocationMoveParameter.ActualValue;
if (move == null) throw new InvalidOperationException("Translocation move is not found.");
Permutation assignment = PermutationParameter.ActualValue;
DoubleMatrix distances = DistancesParameter.ActualValue;
DoubleMatrix weights = WeightsParameter.ActualValue;
double moveQuality = QualityParameter.ActualValue.Value;
moveQuality += Apply(assignment, move, weights, distances);
MoveQualityParameter.ActualValue = new DoubleValue(moveQuality);
return base.Apply();
}
}
}