#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
[StorableClass]
[Creatable(CreatableAttribute.Categories.GeneticProgrammingProblems, Priority = 360)]
[Item("Robocode Problem", "Evolution of a robocode program in java using genetic programming.")]
public class Problem : SymbolicExpressionTreeProblem {
#region Parameter Names
private const string RobocodePathParamaterName = "RobocodePath";
private const string NrOfRoundsParameterName = "NrOfRounds";
private const string EnemiesParameterName = "Enemies";
#endregion
#region Parameters
public IFixedValueParameter RobocodePathParameter {
get { return (IFixedValueParameter)Parameters[RobocodePathParamaterName]; }
}
public IFixedValueParameter NrOfRoundsParameter {
get { return (IFixedValueParameter)Parameters[NrOfRoundsParameterName]; }
}
public IValueParameter EnemiesParameter {
get { return (IValueParameter)Parameters[EnemiesParameterName]; }
}
public string RobocodePath {
get { return RobocodePathParameter.Value.Value; }
set { RobocodePathParameter.Value.Value = value; }
}
public int NrOfRounds {
get { return NrOfRoundsParameter.Value.Value; }
set { NrOfRoundsParameter.Value.Value = value; }
}
public EnemyCollection Enemies {
get { return EnemiesParameter.Value; }
set { EnemiesParameter.Value = value; }
}
#endregion
[StorableConstructor]
protected Problem(bool deserializing) : base(deserializing) { }
protected Problem(Problem original, Cloner cloner)
: base(original, cloner) {
RegisterEventHandlers();
}
public Problem()
: base() {
DirectoryValue robocodeDir = new DirectoryValue { Value = @"robocode" };
var robotList = EnemyCollection.ReloadEnemies(robocodeDir.Value);
robotList.RobocodePath = robocodeDir.Value;
Parameters.Add(new FixedValueParameter(RobocodePathParamaterName, "Path of the Robocode installation.", robocodeDir));
Parameters.Add(new FixedValueParameter(NrOfRoundsParameterName, "Number of rounds a robot has to fight against each opponent.", new IntValue(3)));
Parameters.Add(new ValueParameter(EnemiesParameterName, "The enemies that should be battled.", robotList));
Encoding = new SymbolicExpressionTreeEncoding(new Grammar(), 1000, 10);
Encoding.FunctionArguments = 0;
Encoding.FunctionDefinitions = 0;
RegisterEventHandlers();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new Problem(this, cloner);
}
[StorableHook(HookType.AfterDeserialization)]
private void AfterDeserialization() { RegisterEventHandlers(); }
public override double Evaluate(ISymbolicExpressionTree tree, IRandom random) {
return Interpreter.EvaluateTankProgram(tree, RobocodePath, Enemies, null, false, NrOfRounds);
}
public override void Analyze(ISymbolicExpressionTree[] trees, double[] qualities, ResultCollection results, IRandom random) {
// find the tree with the best quality
double maxQuality = double.NegativeInfinity;
ISymbolicExpressionTree bestTree = null;
for (int i = 0; i < qualities.Length; i++) {
if (qualities[i] > maxQuality) {
maxQuality = qualities[i];
bestTree = trees[i];
}
}
// create a solution instance
var bestSolution = new Solution(bestTree, RobocodePath, NrOfRounds, Enemies);
// also add the best solution as a result to the result collection
// or alternatively update the existing result
if (!results.ContainsKey("BestSolution")) {
results.Add(new Result("BestSolution", "The best tank program", bestSolution));
} else {
results["BestSolution"].Value = bestSolution;
}
}
public override bool Maximization {
get { return true; }
}
private void RegisterEventHandlers() {
RobocodePathParameter.Value.StringValue.ValueChanged += RobocodePathParameter_ValueChanged;
}
void RobocodePathParameter_ValueChanged(object sender, System.EventArgs e) {
EnemiesParameter.Value.RobocodePath = RobocodePathParameter.Value.Value;
}
}
}