#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace HeuristicLab.Problems.DataAnalysis.Views {
public partial class DensityChart : UserControl {
public DensityChart() {
InitializeComponent();
}
public void UpdateChart(IList data, double min, double max, int numBuckets, double minimumHeight = 0.1) {
if (data == null || numBuckets < 0 || min > max || max < min)
return;
var buckets = CalculateBuckets(data, numBuckets, min, max);
// set minimum height of all non-zero buckets on 10% of maximum
double minHeight = buckets.Max() * 0.1;
for (int i = 0; i < buckets.Length; i++) {
if (buckets[i] >= 1 && buckets[i] < minHeight)
buckets[i] = minHeight;
}
var points = chart.Series[0].Points;
if (points.Count == buckets.Length) {
for (int i = 0; i < buckets.Length; i++)
points[i].SetValueY(buckets[i]);
chart.ChartAreas[0].RecalculateAxesScale();
chart.Refresh();
} else {
chart.Series[0].Points.DataBindY(buckets);
}
}
private double[] CalculateBuckets(IList data, int numBuckets, double min, double max) {
var buckets = new double[numBuckets];
var bucketSize = (max - min) / numBuckets;
if (bucketSize > 0.0) {
for (int i = 0; i < data.Count; i++) {
int bucketIndex = (int)((data[i] - min) / bucketSize);
if (bucketIndex == numBuckets) {
bucketIndex--;
}
if (bucketIndex >= 0 && bucketIndex < buckets.Length)
buckets[bucketIndex] += 1.0;
}
}
return buckets;
}
}
}