#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding; using System; using System.Collections.Generic; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Random; namespace HeuristicLab.Problems.DataAnalysis.Regression.Symbolic.Symbols { [StorableClass] public sealed class VariableTreeNode : SymbolicExpressionTreeTerminalNode { public new Variable Symbol { get { return (Variable)base.Symbol; } } private double weight; [Storable] public double Weight { get { return weight; } set { weight = value; } } private string variableName; [Storable] public string VariableName { get { return variableName; } set { variableName = value; } } // copy constructor private VariableTreeNode(VariableTreeNode original) : base(original) { weight = original.weight; variableName = original.variableName; } public VariableTreeNode(Variable variableSymbol) : base(variableSymbol) { } public override void ResetLocalParameters(IRandom random) { base.ResetLocalParameters(random); var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.WeightNu.Value, Symbol.WeightSigma.Value); weight = normalDistributedRNG.NextDouble(); int variableIndex = random.Next(0, Symbol.VariableNames.Count); variableName = Symbol.VariableNames[variableIndex].Value; } public override object Clone() { return new VariableTreeNode(this); } } }