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source: trunk/sources/HeuristicLab.Problems.DataAnalysis.Regression/3.3/Symbolic/Symbols/VariableTreeNode.cs @ 3269

Last change on this file since 3269 was 3269, checked in by gkronber, 14 years ago

Implemented initialization of Variable and Constant terminal nodes. #938 (Data types and operators for regression problems)

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
23using System;
24using System.Collections.Generic;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Random;
29namespace HeuristicLab.Problems.DataAnalysis.Regression.Symbolic.Symbols {
30  [StorableClass]
31  public sealed class VariableTreeNode : SymbolicExpressionTreeTerminalNode {
32    public new Variable Symbol {
33      get { return (Variable)base.Symbol; }
34    }
35    private double weight;
36    [Storable]
37    public double Weight {
38      get { return weight; }
39      set { weight = value; }
40    }
41    private string variableName;
42    [Storable]
43    public string VariableName {
44      get { return variableName; }
45      set { variableName = value; }
46    }
47
48    // copy constructor
49    private VariableTreeNode(VariableTreeNode original)
50      : base(original) {
51      weight = original.weight;
52      variableName = original.variableName;
53    }
54
55    public VariableTreeNode(Variable variableSymbol) : base(variableSymbol) { }
56
57    public override void ResetLocalParameters(IRandom random) {
58      base.ResetLocalParameters(random);
59      var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.WeightNu.Value, Symbol.WeightSigma.Value);
60      weight = normalDistributedRNG.NextDouble();
61      int variableIndex = random.Next(0, Symbol.VariableNames.Count);
62      variableName = Symbol.VariableNames[variableIndex].Value;
63    }
64
65    public override object Clone() {
66      return new VariableTreeNode(this);
67    }
68  }
69}
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