#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Problems.ArtificialAnt.Symbols;
namespace HeuristicLab.Problems.ArtificialAnt {
[StorableClass]
[Item(Name = "ArtificialAntExpressionGrammar", Description = "The default grammar for an artificial ant problem.")]
public class ArtificialAntExpressionGrammar : SymbolicExpressionGrammar {
public ArtificialAntExpressionGrammar()
: base(ItemAttribute.GetName(typeof(ArtificialAntExpressionGrammar)), ItemAttribute.GetDescription(typeof(ArtificialAntExpressionGrammar))) {
Initialize();
}
[StorableConstructor]
protected ArtificialAntExpressionGrammar(bool deserializing) : base(deserializing) { }
protected ArtificialAntExpressionGrammar(ArtificialAntExpressionGrammar original, Cloner cloner) : base(original, cloner) { }
public override IDeepCloneable Clone(Cloner cloner) {
return new ArtificialAntExpressionGrammar(this, cloner);
}
private void Initialize() {
var ifFoodAhead = new IfFoodAhead();
var prog2 = new Prog2();
var prog3 = new Prog3();
var move = new Move();
var left = new Left();
var right = new Right();
var defun = new Defun();
var allSymbols = new List() { ifFoodAhead, prog2, prog3, move, left, right };
var nonTerminalSymbols = new List() { ifFoodAhead, prog2, prog3 };
allSymbols.ForEach(s => AddSymbol(s));
SetSubtreeCount(ifFoodAhead, 2, 3);
SetSubtreeCount(prog2, 2, 2);
SetSubtreeCount(prog3, 3, 3);
SetSubtreeCount(move, 0, 0);
SetSubtreeCount(left, 0, 0);
SetSubtreeCount(right, 0, 0);
// each symbols is allowed as child of the start symbol
allSymbols.ForEach(s => AddAllowedChildSymbol(StartSymbol, s));
allSymbols.ForEach(s => AddAllowedChildSymbol(DefunSymbol, s));
// each symbol is allowed as child of all other symbols (except for terminals that have MaxSubtreeCount == 0
foreach (var parent in nonTerminalSymbols) {
foreach (var child in allSymbols) {
AddAllowedChildSymbol(parent, child);
}
}
}
}
}