#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Linq; using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding; using HeuristicLab.Data; using System.Collections.Generic; using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Symbols; using HeuristicLab.Problems.ArtificialAnt.Symbols; namespace HeuristicLab.Problems.ArtificialAnt { public class AntInterpreter { public int MaxTimeSteps { get; set; } public int FoodEaten { get; set; } private BoolMatrix world; public BoolMatrix World { get { return world; } set { // create a clone of the world because the ant will remove the food items it can find. world = (BoolMatrix)value.Clone(); CountFoodItems(); } } private SymbolicExpressionTree expression; public SymbolicExpressionTree Expression { get { return expression; } set { expression = value; } } private SymbolicExpressionTreeNode FindMatchingFunction(string name) { foreach (var defunBranch in expression.Root.SubTrees.OfType()) { if (defunBranch.FunctionName == name) return defunBranch; } throw new ArgumentException("Function definition for " + name + " not found."); } public int ElapsedTime { get; set; } private int currentDirection; private int currentAntLocationRow; private int currentAntLocationColumn; private int nFoodItems; private Stack nodeStack = new Stack(); private void CountFoodItems() { nFoodItems = 0; for (int i = 0; i < World.Rows; i++) { for (int j = 0; j < World.Columns; j++) { if (World[i, j]) nFoodItems++; } } } public void AntLocation(out int row, out int column) { row = currentAntLocationRow; column = currentAntLocationColumn; } public int AntDirection { get { return currentDirection; } } public void Run() { while (ElapsedTime < MaxTimeSteps && FoodEaten < nFoodItems) { Step(); } } public void Step() { // expression evaluated completly => start at root again if (nodeStack.Count == 0) { nodeStack.Push(Expression.Root.SubTrees[0].SubTrees[0]); } var currentNode = nodeStack.Pop(); if (currentNode.Symbol is Left) { currentDirection = (currentDirection + 3) % 4; ElapsedTime++; } else if (currentNode.Symbol is Right) { currentDirection = (currentDirection + 1) % 4; ElapsedTime++; } else if (currentNode.Symbol is Move) { MoveAntForward(); if (World[currentAntLocationRow, currentAntLocationColumn]) FoodEaten++; World[currentAntLocationRow, currentAntLocationColumn] = false; ElapsedTime++; } else if (currentNode.Symbol is IfFoodAhead) { int nextAntLocationRow; int nextAntLocationColumn; NextField(out nextAntLocationRow, out nextAntLocationColumn); if (World[nextAntLocationRow, nextAntLocationColumn]) { nodeStack.Push(currentNode.SubTrees[0]); } else { nodeStack.Push(currentNode.SubTrees[1]); } } else if (currentNode.Symbol is Prog2) { nodeStack.Push(currentNode.SubTrees[1]); nodeStack.Push(currentNode.SubTrees[0]); return; } else if (currentNode.Symbol is Prog3) { nodeStack.Push(currentNode.SubTrees[2]); nodeStack.Push(currentNode.SubTrees[1]); nodeStack.Push(currentNode.SubTrees[0]); return; } else if (currentNode.Symbol is InvokeFunction) { var invokeNode = currentNode as InvokeFunctionTreeNode; var functionDefinition = (SymbolicExpressionTreeNode)FindMatchingFunction(invokeNode.Symbol.FunctionName).Clone(); var argumentCutPoints = (from node in functionDefinition.IterateNodesPrefix() where node.SubTrees.Count > 0 from subtree in node.SubTrees where subtree is ArgumentTreeNode select new { Parent = node, Argument = subtree.Symbol as Argument, ChildIndex = node.SubTrees.IndexOf(subtree) }).ToList(); foreach (var cutPoint in argumentCutPoints) { cutPoint.Parent.RemoveSubTree(cutPoint.ChildIndex); cutPoint.Parent.InsertSubTree(cutPoint.ChildIndex, (SymbolicExpressionTreeNode)invokeNode.SubTrees[cutPoint.Argument.ArgumentIndex].Clone()); } nodeStack.Push(functionDefinition.SubTrees[0]); } else { throw new InvalidOperationException(currentNode.Symbol.ToString()); } } private void MoveAntForward() { NextField(out currentAntLocationRow, out currentAntLocationColumn); } private void NextField(out int nextAntLocationRow, out int nextAntLocationColumn) { switch (currentDirection) { case 0: nextAntLocationColumn = (currentAntLocationColumn + 1) % World.Columns; // EAST nextAntLocationRow = currentAntLocationRow; break; case 1: nextAntLocationRow = (currentAntLocationRow + 1) % World.Rows; // SOUTH nextAntLocationColumn = currentAntLocationColumn; break; case 2: nextAntLocationColumn = (currentAntLocationColumn + World.Columns - 1) % World.Columns; // WEST nextAntLocationRow = currentAntLocationRow; break; case 3: nextAntLocationRow = (currentAntLocationRow + World.Rows - 1) % World.Rows; // NORTH nextAntLocationColumn = currentAntLocationColumn; break; default: throw new InvalidOperationException(); } } } }