#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using HeuristicLab.PluginInfrastructure.Manager;
namespace HeuristicLab.PluginInfrastructure {
///
/// The DefaultApplicationManager provides properties to retrieve the list of available plugins and applications.
/// It also provides methods for type discovery and instantiation for types declared in plugins.
/// The DefaultApplicationManager is registered as ApplicationManager.Manager singleton for each HL application
/// started via the plugin infrastructure.
///
internal sealed class DefaultApplicationManager : MarshalByRefObject, IApplicationManager {
///
/// Fired when a plugin is loaded.
///
internal event EventHandler PluginLoaded;
///
/// Fired when a plugin is unloaded (when the application terminates).
///
internal event EventHandler PluginUnloaded;
// cache for the AssemblyResolveEvent
// which must be handled when assemblies are loaded dynamically after the application start
private Dictionary loadedAssemblies;
private List loadedPlugins;
private List plugins;
///
/// Gets all plugins.
///
public IEnumerable Plugins {
get { return plugins.Cast(); }
}
private List applications;
///
/// Gets all installed applications.
///
public IEnumerable Applications {
get { return applications.Cast(); }
}
internal DefaultApplicationManager()
: base() {
loadedAssemblies = new Dictionary();
loadedPlugins = new List();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) => {
if (loadedAssemblies.ContainsKey(args.Name)) {
return loadedAssemblies[args.Name];
}
return null;
};
}
///
/// Prepares the application domain for the execution of an HL application.
/// Pre-loads all .
///
/// Enumerable of available HL applications.
/// Enumerable of plugins that should be pre-loaded.
internal void PrepareApplicationDomain(IEnumerable apps, IEnumerable plugins) {
this.plugins = new List(plugins);
this.applications = new List(apps);
ApplicationManager.RegisterApplicationManager(this);
LoadPlugins(plugins);
}
///
/// Loads the into this application domain.
///
/// Enumerable of plugins that should be loaded.
private void LoadPlugins(IEnumerable plugins) {
// load all loadable plugins (all dependencies available) into the execution context
foreach (var desc in PluginDescriptionIterator.IterateDependenciesBottomUp(plugins.Where(x => x.PluginState != PluginState.Disabled))) {
foreach (string fileName in desc.AssemblyLocations) {
var asm = Assembly.LoadFrom(fileName);
RegisterLoadedAssembly(asm);
// instantiate and load all plugins in this assembly
foreach (var plugin in GetInstances(asm)) {
plugin.OnLoad();
loadedPlugins.Add(plugin);
}
}
OnPluginLoaded(new PluginInfrastructureEventArgs(desc));
desc.Load();
}
}
///
/// Runs the application declared in .
/// This is a synchronous call. When the application is terminated all plugins are unloaded.
///
/// Description of the application to run
internal void Run(ApplicationDescription appInfo) {
IApplication runnablePlugin = (IApplication)Activator.CreateInstance(appInfo.DeclaringAssemblyName, appInfo.DeclaringTypeName).Unwrap();
try {
runnablePlugin.Run();
}
finally {
// unload plugins in reverse order
foreach (var plugin in loadedPlugins.Reverse()) {
plugin.OnUnload();
}
foreach (var desc in PluginDescriptionIterator.IterateDependenciesBottomUp(plugins.Where(x => x.PluginState != PluginState.Disabled))) {
desc.Unload();
OnPluginUnloaded(new PluginInfrastructureEventArgs(desc));
}
}
}
///
/// Loads raw assemblies dynamically from a byte array
///
/// bytearray of all raw assemblies that should be loaded
internal void LoadAssemblies(IEnumerable assemblies) {
foreach (byte[] asm in assemblies) {
Assembly loadedAsm = Assembly.Load(asm);
RegisterLoadedAssembly(loadedAsm);
}
}
// register assembly in the assembly cache for the AssemblyResolveEvent
private void RegisterLoadedAssembly(Assembly asm) {
loadedAssemblies.Add(asm.FullName, asm);
loadedAssemblies.Add(asm.GetName().Name, asm); // add short name
}
///
/// Creates an instance of all types that are subtypes or the same type of the specified type and declared in
///
/// Most general type.
/// Enumerable of the created instances.
internal static IEnumerable GetInstances(IPluginDescription plugin) where T : class {
List instances = new List();
foreach (Type t in GetTypes(typeof(T), plugin, true)) {
T instance = null;
try { instance = (T)Activator.CreateInstance(t); }
catch { }
if (instance != null) instances.Add(instance);
}
return instances;
}
///
/// Creates an instance of all types declared in assembly that are subtypes or the same type of the specified .
///
/// Most general type.
/// Declaring assembly.
/// Enumerable of the created instances.
private static IEnumerable GetInstances(Assembly asm) where T : class {
List instances = new List();
foreach (Type t in GetTypes(typeof(T), asm, true)) {
T instance = null;
try { instance = (T)Activator.CreateInstance(t); }
catch { }
if (instance != null) instances.Add(instance);
}
return instances;
}
///
/// Creates an instance of all types that are subtypes or the same type of the specified type
///
/// Most general type.
/// Enumerable of the created instances.
internal static IEnumerable GetInstances() where T : class {
return from i in GetInstances(typeof(T))
select (T)i;
}
///
/// Creates an instance of all types that are subtypes or the same type of the specified type
///
/// Most general type.
/// Enumerable of the created instances.
internal static IEnumerable