#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
namespace HeuristicLab.PluginInfrastructure {
///
/// Enumerator of available file types for a plugin.
///
public enum PluginFileType {
///
/// CLR assembly files are loaded by the plugin infrastructure.
///
Assembly,
///
/// Native DLL files are ignored by the plugin infrastructure.
///
NativeDll,
///
/// Data files are any kind of support file for your plugin.
///
Data,
///
/// License files contain the license text of the plugin (ASCII encoding).
///
License
};
///
/// PluginFileAttribute can be used to declare which files make up an plugin.
/// Multiple files can be associated to an plugin. Each file should be associated to only one plugin.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public sealed class PluginFileAttribute : System.Attribute {
private string fileName;
///
/// Gets the file name of the plugin.
///
public string FileName {
get { return fileName; }
}
private PluginFileType fileType = PluginFileType.Data;
///
/// Gets the file type of the plugin file.
///
public PluginFileType FileType {
get { return fileType; }
}
///
/// Initializes a new instance of .
/// Name of the file
/// Type of the file (Assembly, NativeDll, Data, License)
///
public PluginFileAttribute(string fileName, PluginFileType fileType) {
if (string.IsNullOrEmpty(fileName)) throw new ArgumentException("File name is empty.", "fileName");
// NB: doesn't check if the file actually exists
this.fileName = fileName;
this.fileType = fileType;
}
}
}