#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using HeuristicLab.Persistence.Core; namespace HeuristicLab.Persistence.Interfaces { /// /// A composite serializer does not directly transform an object into its /// serialized form. It merely decomposes into other objects, that can /// later be used to recompose the same object. /// public interface ICompositeSerializer { /// /// Defines the Priorty of this composite serializer. Higher number means /// higher prioriy. Negative numbers are fallback serializers that are /// disabled by default. /// /// All default generic composite serializers have priority 100. Specializations /// have priority 200 so they will be tried first. Priorities are /// only considered for default configurations. /// int Priority { get; } /// /// Determines for every type whether the composite serializer is applicable. /// /// The type. /// /// true if this instance can serialize the specified type; otherwise, false. /// bool CanSerialize(Type type); /// /// Give a reason if possibly why the given type cannot be serialized by this /// ICompositeSerializer. /// /// The type. /// A string justifying why type cannot be serialized. string JustifyRejection(Type type); /// /// Generate MetaInfo necessary for instance creation. (e.g. dimensions /// necessary for array creation. /// /// An object. /// An enumerable of s. IEnumerable CreateMetaInfo(object obj); /// /// Decompose an object into s, the tag name can be null, /// the order in which elements are generated is guaranteed to be /// the same as they will be supplied to the Populate method. /// /// An object. /// An enumerable of s. IEnumerable Decompose(object obj); /// /// Create an instance of the object using the provided meta information. /// /// A type. /// The meta information. /// A fresh instance of the provided type. object CreateInstance(Type type, IEnumerable metaInfo); /// /// Fills an object with values from the previously generated s /// in Decompose. The order in which the values are supplied is /// the same as they where generated. names might be null. /// /// An empty object instance. /// The tags. /// The type. void Populate(object instance, IEnumerable tags, Type type); } }