#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
namespace HeuristicLab.Permutation {
///
/// Manipulates a permutation array by swaping three randomly chosen elements.
///
public class Swap3Manipulator : PermutationManipulatorBase {
///
public override string Description {
get { return @"TODO\r\nOperator description still missing ..."; }
}
///
/// Swaps three randomly chosen elements of the given array.
///
/// The random number generator.
/// The permutation array to manipulate.
/// The new permuation array with the manipulated data.
public static int[] Apply(IRandom random, int[] permutation) {
int[] result = (int[])permutation.Clone();
int index1, index2, index3, temp;
index1 = random.Next(result.Length);
index2 = random.Next(result.Length);
index3 = random.Next(result.Length);
if (random.NextDouble() < 0.5) {
// swap edges 1 and 2
temp = result[index1];
result[index1] = result[index2];
result[index2] = temp;
// swap edges 2 and 3
temp = result[index2];
result[index2] = result[index3];
result[index3] = temp;
} else {
// swap edges 1 and 3
temp = result[index1];
result[index1] = result[index3];
result[index3] = temp;
// swap edges 2 and 3
temp = result[index2];
result[index2] = result[index3];
result[index3] = temp;
}
return result;
}
///
/// Swaps three randomly chosen elements of the given array.
///
/// Calls .
/// The current scope.
/// The random number generator.
/// The permutation array to manipulate.
/// The new permuation array with the manipulated data.
protected override int[] Manipulate(IScope scope, IRandom random, int[] permutation) {
return Apply(random, permutation);
}
}
}