#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.Permutation {
///
/// Performs a cross over permutation between two permuation arrays by preserving a preferably big
/// region from one permutation array.
///
public class MaximalPreservativeCrossover : PermutationCrossoverBase {
///
public override string Description {
get { return @"TODO\r\nOperator description still missing ..."; }
}
///
/// Performs a cross over permutation of and
/// by preserving a preferably big randomly chosen region of one permutation and taking
/// the missing ones from the other permuation array.
///
/// The random number generator.
/// The permutation array of parent 1.
/// The permutation array of parent 2.
/// The created cross over permutation as int array.
public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
int length = parent1.Length;
int[] result = new int[length];
bool[] numberCopied = new bool[length];
int breakPoint1, breakPoint2, subsegmentLength, index;
if (length >= 20) { // length of subsegment must be >= 10 and <= length / 2
breakPoint1 = random.Next(length - 9);
subsegmentLength = random.Next(10, Math.Min((int)(length / 2), length - breakPoint1) + 1);
breakPoint2 = breakPoint1 + subsegmentLength - 1;
} else {
breakPoint1 = random.Next(length - 1);
breakPoint2 = random.Next(breakPoint1 + 1, length);
}
index = 0;
for (int i = breakPoint1; i <= breakPoint2; i++) { // copy part of first permutation
result[index] = parent1[i];
numberCopied[result[index]] = true;
index++;
}
for (int i = 0; i < parent2.Length; i++) { // copy remaining part of second permutation
if (!numberCopied[parent2[i]]) {
result[index] = parent2[i];
index++;
}
}
return result;
}
///
/// Performs a cross over permutation of and
/// by preserving a big randomly chosen region of one permutation and taking the missing ones from the other
/// permuation array.
///
/// Calls .
/// The current scope.
/// The random number generator.
/// The permutation array of parent 1.
/// The permutation array of parent 2.
/// The created cross over permutation as int array.
protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
return Apply(random, parent1, parent2);
}
}
}