#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; namespace HeuristicLab.Permutation { /// /// Manipulates a permutation array by reversing a randomly chosen interval. /// public class InversionManipulator : PermutationManipulatorBase { /// public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } /// /// Reverses the specified between two randomly generated positions. /// /// The random number generator. /// The permutation array to manipulate. /// The new permuation array with the manipulated data. public static int[] Apply(IRandom random, int[] permutation) { int[] result = (int[])permutation.Clone(); int breakPoint1, breakPoint2; breakPoint1 = random.Next(result.Length - 1); do { breakPoint2 = random.Next(result.Length - 1); } while (breakPoint2 == breakPoint1); if (breakPoint2 < breakPoint1) { int h = breakPoint1; breakPoint1 = breakPoint2; breakPoint2 = h; } for (int i = 0; i <= (breakPoint2 - breakPoint1); i++) { // reverse permutation between breakpoints result[breakPoint1 + i] = permutation[breakPoint2 - i]; } return result; } /// /// Reverses the specified between two randomly generated positions. /// /// Calls . /// The current scope. /// The random number generator. /// The permutation array to manipulate. /// The new permuation array with the manipulated data. protected override int[] Manipulate(IScope scope, IRandom random, int[] permutation) { return Apply(random, permutation); } } }