#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.Permutation {
///
/// Performs a cross over permutation between two int arrays by taking first a whole cycle and then the
/// missing ones from the second parent.
///
/// A whole cycle means:
/// Start at a randomly chosen position x in parent1 and transfer it to the child at the same position.
/// Now this position x is no longer available for the node on position x in parent2, so
/// the value of the node at position x in parent2 is searched in parent1 and is then transferred
/// to the child preserving the position. Now this new position y is no longer available for the node in parent2 ....
/// This procedure is repeated till it is again at position x, then the cycle is over.
///
public class CyclicCrossover : PermutationCrossoverBase {
///
public override string Description {
get { return @"TODO\r\nOperator description still missing ..."; }
}
///
/// Performs a cross over permutation of and
/// by copying a whole cycle starting at a randomly chosen position in parent1 and taking the rest
/// from parent2.
///
/// The random number generator.
/// The parent scope 1 to cross over.
/// The parent scope 2 to cross over.
/// The created cross over permutation as int array.
public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
int length = parent1.Length;
int[] result = new int[length];
bool[] indexCopied = new bool[length];
int j, number;
j = random.Next(length); // get number to start cycle
while (!indexCopied[j]) { // copy whole cycle to new permutation
result[j] = parent1[j];
number = parent2[j];
indexCopied[j] = true;
j = 0;
while ((j < length) && (parent1[j] != number)) { // search copied number in second permutation
j++;
}
}
for (int i = 0; i < length; i++) { // copy rest of secound permutation to new permutation
if (!indexCopied[i]) {
result[i] = parent2[i];
}
}
return result;
}
///
/// Performs a cross over permutation of and
/// by copying a whole cycle starting at a randomly chosen position in parent1 and taking the rest
/// from parent2.
///
/// Calls .
/// The current scope.
/// The random number generator.
/// The parent scope 1 to cross over.
/// The parent scope 2 to cross over.
/// The created cross over permutation as int array.
protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
return Apply(random, parent1, parent2);
}
}
}