#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.Permutation {
///
/// Performs a cross over permutation between two permutation arrays by taking
/// the entries with the same index (starting at position 0) from both parents
/// (minding already inserted values).
///
/// First take the value at position 0 from parent1 then take the value at position 0
/// from parent2 if it has not already been inserted, afterwards take the value at position 1 from
/// parent1 if it has not already been inserted, then from parent2 and so on.
public class AbsolutePositionTopologicalCrossover : PermutationCrossoverBase {
///
public override string Description {
get { return @"TODO\r\nOperator description still missing ..."; }
}
///
/// Performs a cross over permutation of and
/// by taking the values from both parents one by one with the same index starting at position 0.
///
/// First take the value at position 0 from parent1 then take the value at position 0
/// from parent2 if it has not already been inserted, afterwards take the value at position 1 from
/// parent1 if it has not already been inserted, then from parent2 and so on.
/// A random number generator.
/// The parent scope 1 to cross over.
/// The parent scope 2 to cross over.
/// The created cross over permutation as int array.
public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
int length = parent1.Length;
int[] result = new int[length];
bool[] numberCopied = new bool[length];
int index;
index = 0;
for (int i = 0; i < length; i++) { // copy numbers from both parent permutations
if (!numberCopied[parent1[i]]) {
result[index] = parent1[i];
numberCopied[parent1[i]] = true;
index++;
}
if (!numberCopied[parent2[i]]) {
result[index] = parent2[i];
numberCopied[parent2[i]] = true;
index++;
}
}
return result;
}
///
/// Performs a cross over permutation of and
/// by taking the values from both parents one by one with the same index.
///
/// Calls .
/// The current scope.
/// A random number generator.
/// The parent scope 1 to cross over.
/// The parent scope 2 to cross over.
/// The created cross over permutation as int array.
protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
return Apply(random, parent1, parent2);
}
}
}