#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Permutation { /// /// Manipulates a permutation array by swaping three randomly chosen elements. /// [Item("Swap3Manipulator", "An operator which manipulates a permutation array by swaping three randomly chosen elements.")] [EmptyStorableClass] [Creatable("Test")] public class Swap3Manipulator : PermutationManipulator { /// /// Swaps three randomly chosen elements of the given array. /// /// The random number generator. /// The permutation to manipulate. public static void Apply(IRandom random, Permutation permutation) { int index1, index2, index3, temp; index1 = random.Next(permutation.Length); index2 = random.Next(permutation.Length); index3 = random.Next(permutation.Length); if (random.NextDouble() < 0.5) { // swap edges 1 and 2 temp = permutation[index1]; permutation[index1] = permutation[index2]; permutation[index2] = temp; // swap edges 2 and 3 temp = permutation[index2]; permutation[index2] = permutation[index3]; permutation[index3] = temp; } else { // swap edges 1 and 3 temp = permutation[index1]; permutation[index1] = permutation[index3]; permutation[index3] = temp; // swap edges 2 and 3 temp = permutation[index2]; permutation[index2] = permutation[index3]; permutation[index3] = temp; } } /// /// Swaps three randomly chosen elements of the given array. /// /// Calls . /// A random number generator. /// The permutation to manipulate. protected override void Manipulate(IRandom random, Permutation permutation) { Apply(random, permutation); } } }