#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Text; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Permutation { [EmptyStorableClass] [Item("Permutation", "Represents a permutation of integer values.")] [Creatable("Test")] public sealed class Permutation : ValueTypeArrayData, IStringConvertibleMatrixData { public Permutation() : base() { } public Permutation(int length) : base(length) { for (int i = 0; i < length; i++) this[i] = i; } public Permutation(int length, IRandom random) : this(length) { Randomize(random); } public Permutation(int[] elements) : base(elements) { } private Permutation(Permutation elements) : base(elements) { } public override IDeepCloneable Clone(Cloner cloner) { Permutation clone = new Permutation(this); cloner.RegisterClonedObject(this, clone); return clone; } public bool Validate() { bool[] values = new bool[Length]; int value; for (int i = 0; i < values.Length; i++) values[i] = false; for (int i = 0; i < Length; i++) { value = this[i]; if ((value < 0) || (value >= values.Length)) return false; if (values[value]) return false; values[value] = true; } return true; } public void Randomize(IRandom random, int startIndex, int length) { // Knuth shuffle int index1, index2; int val; for (int i = length - 1; i > 0; i--) { index1 = startIndex + i; index2 = startIndex + random.Next(i + 1); if (index1 != index2) { val = this[index1]; this[index1] = this[index2]; this[index2] = val; } } } public void Randomize(IRandom random) { Randomize(random, 0, Length); } #region IStringConvertibleMatrixData Members StringConvertibleArrayDataDimensions IStringConvertibleMatrixData.Dimensions { get { return StringConvertibleArrayDataDimensions.Rows; } } int IStringConvertibleMatrixData.Rows { get { return Length; } set { Length = value; } } int IStringConvertibleMatrixData.Columns { get { return 1; } set { throw new NotSupportedException("The number of columns cannot be changed."); } } bool IStringConvertibleMatrixData.Validate(string value, out string errorMessage) { int val; bool valid = int.TryParse(value, out val); errorMessage = string.Empty; if (!valid) { StringBuilder sb = new StringBuilder(); sb.Append("Invalid Value (Valid Value Format: \""); sb.Append(FormatPatterns.GetIntFormatPattern()); sb.Append("\")"); errorMessage = sb.ToString(); } return valid; } string IStringConvertibleMatrixData.GetValue(int rowIndex, int columIndex) { return this[rowIndex].ToString(); } bool IStringConvertibleMatrixData.SetValue(string value, int rowIndex, int columnIndex) { int val; if (int.TryParse(value, out val)) { this[rowIndex] = val; return true; } else { return false; } } event EventHandler> IStringConvertibleMatrixData.ItemChanged { add { base.ItemChanged += value; } remove { base.ItemChanged -= value; } } event EventHandler IStringConvertibleMatrixData.Reset { add { base.Reset += value; } remove { base.Reset -= value; } } #endregion } }