#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Text;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Permutation {
[EmptyStorableClass]
[Item("Permutation", "Represents a permutation of integer values.")]
[Creatable("Test")]
public sealed class Permutation : ValueTypeArrayData, IStringConvertibleMatrixData {
public Permutation() : base() { }
public Permutation(int length)
: base(length) {
for (int i = 0; i < length; i++)
this[i] = i;
}
public Permutation(int length, IRandom random)
: this(length) {
Randomize(random);
}
public Permutation(int[] elements)
: base(elements) {
}
private Permutation(Permutation elements) : base(elements) { }
public override IDeepCloneable Clone(Cloner cloner) {
Permutation clone = new Permutation(this);
cloner.RegisterClonedObject(this, clone);
return clone;
}
public bool Validate() {
bool[] values = new bool[Length];
int value;
for (int i = 0; i < values.Length; i++)
values[i] = false;
for (int i = 0; i < Length; i++) {
value = this[i];
if ((value < 0) || (value >= values.Length)) return false;
if (values[value]) return false;
values[value] = true;
}
return true;
}
public void Randomize(IRandom random, int startIndex, int length) { // Knuth shuffle
int index1, index2;
int val;
for (int i = length - 1; i > 0; i--) {
index1 = startIndex + i;
index2 = startIndex + random.Next(i + 1);
if (index1 != index2) {
val = this[index1];
this[index1] = this[index2];
this[index2] = val;
}
}
}
public void Randomize(IRandom random) {
Randomize(random, 0, Length);
}
#region IStringConvertibleMatrixData Members
StringConvertibleArrayDataDimensions IStringConvertibleMatrixData.Dimensions {
get { return StringConvertibleArrayDataDimensions.Rows; }
}
int IStringConvertibleMatrixData.Rows {
get { return Length; }
set { Length = value; }
}
int IStringConvertibleMatrixData.Columns {
get { return 1; }
set { throw new NotSupportedException("The number of columns cannot be changed."); }
}
bool IStringConvertibleMatrixData.Validate(string value, out string errorMessage) {
int val;
bool valid = int.TryParse(value, out val);
errorMessage = string.Empty;
if (!valid) {
StringBuilder sb = new StringBuilder();
sb.Append("Invalid Value (Valid Value Format: \"");
sb.Append(FormatPatterns.GetIntFormatPattern());
sb.Append("\")");
errorMessage = sb.ToString();
}
return valid;
}
string IStringConvertibleMatrixData.GetValue(int rowIndex, int columIndex) {
return this[rowIndex].ToString();
}
bool IStringConvertibleMatrixData.SetValue(string value, int rowIndex, int columnIndex) {
int val;
if (int.TryParse(value, out val)) {
this[rowIndex] = val;
return true;
} else {
return false;
}
}
event EventHandler> IStringConvertibleMatrixData.ItemChanged {
add { base.ItemChanged += value; }
remove { base.ItemChanged -= value; }
}
event EventHandler IStringConvertibleMatrixData.Reset {
add { base.Reset += value; }
remove { base.Reset -= value; }
}
#endregion
}
}