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source: trunk/sources/HeuristicLab.Permutation/3.3/Permutation.cs @ 2703

Last change on this file since 2703 was 2526, checked in by swagner, 15 years ago

Refactored cloning (#806)

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28
29namespace HeuristicLab.Permutation {
30  /// <summary>
31  /// The base class for a permutation, which is an ordered combination.
32  /// </summary>
33  public class Permutation : IntArrayData {
34    /// <summary>
35    /// Initializes a new instance of <see cref="Permutation"/>.
36    /// </summary>
37    public Permutation()
38      : base() {
39    }
40    /// <summary>
41    /// Initializes a new instance of <see cref="Permutation"/> with the given
42    /// <paramref name="permutation"/> array.
43    /// </summary>
44    /// <param name="permutation">The permutation array to assign.</param>
45    public Permutation(int[] permutation)
46      : base(permutation) {
47    }
48
49    /// <summary>
50    /// Clones the current instance.
51    /// </summary>
52    /// <param name="clonedObjects">A dictionary of all already cloned objects. (Needed to
53    /// avoid cycles.)</param>
54    /// <returns>The cloned object as <see cref="Permutation"/>.</returns>
55    public override IItem Clone(ICloner cloner) {
56      Permutation clone = new Permutation((int[])Data.Clone());
57      cloner.RegisterClonedObject(this, clone);
58      return clone;
59    }
60  }
61}
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