#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.Operators { public class Sorter : OperatorBase { public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } public Sorter() : base() { AddVariableInfo(new VariableInfo("Descending", "Sort in descending order", typeof(BoolData), VariableKind.In)); AddVariableInfo(new VariableInfo("Value", "Sorting value", typeof(DoubleData), VariableKind.In)); } public override IOperation Apply(IScope scope) { bool descending = GetVariableValue("Descending", scope, true).Data; double[] keys = new double[scope.SubScopes.Count]; int[] sequence = new int[keys.Length]; for (int i = 0; i < keys.Length; i++) { keys[i] = scope.SubScopes[i].GetVariableValue("Value", false).Data; sequence[i] = i; } Array.Sort(keys, sequence); if (descending) { int temp; for (int i = 0; i < sequence.Length / 2; i++) { temp = sequence[i]; sequence[i] = sequence[sequence.Length - 1 - i]; sequence[sequence.Length - 1 - i] = temp; } } scope.ReorderSubScopes(sequence); return null; } } }