#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.Operators {
public class Sorter : OperatorBase {
public override string Description {
get { return @"TODO\r\nOperator description still missing ..."; }
}
public Sorter()
: base() {
AddVariableInfo(new VariableInfo("Descending", "Sort in descending order", typeof(BoolData), VariableKind.In));
AddVariableInfo(new VariableInfo("Value", "Sorting value", typeof(DoubleData), VariableKind.In));
}
public override IOperation Apply(IScope scope) {
bool descending = GetVariableValue("Descending", scope, true).Data;
double[] keys = new double[scope.SubScopes.Count];
int[] sequence = new int[keys.Length];
for (int i = 0; i < keys.Length; i++) {
keys[i] = scope.SubScopes[i].GetVariableValue("Value", false).Data;
sequence[i] = i;
}
Array.Sort(keys, sequence);
if (descending) {
int temp;
for (int i = 0; i < sequence.Length / 2; i++) {
temp = sequence[i];
sequence[i] = sequence[sequence.Length - 1 - i];
sequence[sequence.Length - 1 - i] = temp;
}
}
scope.ReorderSubScopes(sequence);
return null;
}
}
}