#region License Information /* HeuristicLab * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; namespace HeuristicLab.MainForm { public class Progress : IProgress { private string status; public string Status { get { return status; } set { if (status != value) { status = value; OnStatusChanged(); } } } private double progressValue; public double ProgressValue { get { return progressValue; } set { if (progressValue != value) { progressValue = value; OnProgressChanged(); } } } private ProgressState progressState; public ProgressState ProgressState { get { return progressState; } private set { if (progressState != value) { progressState = value; OnProgressStateChanged(); } } } private bool canBeCanceled; public bool CanBeCanceled { get { return canBeCanceled; } set { if (canBeCanceled != value) { canBeCanceled = value; OnCanBeCanceledChanged(); } } } public Progress() { progressState = ProgressState.Finished; canBeCanceled = false; } public Progress(string status) : this() { this.status = status; } public Progress(string status, ProgressState state) : this() { this.status = status; this.progressState = state; } public void Cancel() { if (canBeCanceled) OnCancelRequested(); } public void Finish() { if (ProgressValue != 1.0) ProgressValue = 1.0; ProgressState = ProgressState.Finished; } public void Start() { ProgressValue = 0.0; ProgressState = ProgressState.Started; } public void Start(string status) { Start(); Status = status; } #region Event Handler public event EventHandler StatusChanged; private void OnStatusChanged() { var handler = StatusChanged; if (handler != null) handler(this, EventArgs.Empty); } public event EventHandler ProgressValueChanged; private void OnProgressChanged() { var handler = ProgressValueChanged; if (handler != null) handler(this, EventArgs.Empty); } public event EventHandler ProgressStateChanged; private void OnProgressStateChanged() { var handler = ProgressStateChanged; if (handler != null) handler(this, EventArgs.Empty); } public event EventHandler CanBeCanceledChanged; private void OnCanBeCanceledChanged() { var handler = CanBeCanceledChanged; if (handler != null) handler(this, EventArgs.Empty); } public event EventHandler CancelRequested; private void OnCancelRequested() { var handler = CancelRequested; if (handler != null) throw new NotSupportedException("Cancel request was ignored."); else handler(this, EventArgs.Empty); } #endregion } }