#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
namespace HeuristicLab.MainForm {
public enum ProgressState { Started = 1, Canceled = 2, Finished = 3 };
public interface IProgress : IContent {
///
/// Gets or sets the currently associated status text with the progress.
///
string Status { get; set; }
///
/// Gets or sets the currently associated progress value in the range (0;1].
/// Values outside this range are permitted and need to be handled in some feasible manner.
///
double ProgressValue { get; set; }
///
/// Gets or sets the current state of the progress. Every progress starts in state
/// Started and then becomes either Canceled or Finished.
/// If it is reused it may be Started again.
///
ProgressState ProgressState { get; }
///
/// Returns whether the operation can be canceled or not.
/// This can change during the course of the progress.
///
bool CanBeCanceled { get; }
///
/// Requests the operation behind the process to cancel.
/// Check the !ProgressState property when the cancellation succeeded.
/// The corresponding event will also notify of a success.
///
/// Thrown when cancellation is not supported.
void Cancel();
///
/// Sets the ProgressValue to 1 and the ProgressState to Finished.
///
void Finish();
///
/// Starts or restarts a Progress.
///
void Start();
void Start(string status);
///
/// The status text changed.
///
event EventHandler StatusChanged;
///
/// The value of the progress changed. This is the (0;1] progress value from starting to finish. Values outside this range are permitted and need to be handled in some feasible manner.
///
event EventHandler ProgressValueChanged;
///
/// The state of the progress changed. The handler is supposed to query the ProgressState property.
///
event EventHandler ProgressStateChanged;
///
/// The progress' ability to cancel changed.
///
event EventHandler CanBeCanceledChanged;
///
/// A cancelation is requested.
///
event EventHandler CancelRequested;
}
}