#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Logging {
///
/// Represents a log object where to store a specific value that should be logged.
///
public class Log : ItemBase, IVisualizationItem {
[Storable]
private ItemList myItems;
///
/// Gets or sets the items of the current instance.
///
public ItemList Items {
get { return myItems; }
set { myItems = value; }
}
///
/// Initializes a new instance of .
///
public Log() { }
///
/// Initializes a new instance of with the given items.
///
/// The list of items with which to initialize the current instance.
public Log(ItemList items) {
myItems = items;
}
///
/// Clones the current instance (deep clone).
///
/// Deep clone through method of helper class
/// .
/// Dictionary of all already clone objects. (Needed to avoid cycles.)
/// The cloned object as .
public override IItem Clone(ICloner cloner) {
Log clone = (Log)base.Clone(cloner);
clone.myItems = (ItemList)cloner.Clone(Items);
return clone;
}
///
/// Occurs when the items have been changed.
///
public event EventHandler ItemsChanged;
///
/// Fires a new ItemsChanged event.
///
protected virtual void OnItemsChanged() {
if (ItemsChanged != null)
ItemsChanged(this, new EventArgs());
}
}
}