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source: trunk/sources/HeuristicLab.IntVector/UniformRandomIntVectorGenerator.cs @ 1392

Last change on this file since 1392 was 1157, checked in by vdorfer, 16 years ago

Created API documentation for HeuristicLab.IntVector namespace and changed some comments in HeuristicLab.Random and HeuristicLab.Selection.Offspring namespace(#331)

File size: 4.0 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.IntVector {
29  /// <summary>
30  /// Generates a new random integer vector with each element uniformly distributed in a specified range.
31  /// </summary>
32  public class UniformRandomIntVectorGenerator : OperatorBase {
33    /// <inheritdoc select="summary"/>
34    public override string Description {
35      get { return "Operator generating a new random integer vector with each element uniformly distributed in a specified range."; }
36    }
37
38    /// <summary>
39    /// Initializes a new instance of <see cref="UniformRandomIntVectorGenerator"/> with five variable infos
40    /// (<c>Random</c>, <c>Length</c>, <c>Minimum</c>, <c>Maximum</c> and <c>IntVector</c>).
41    /// </summary>
42    public UniformRandomIntVectorGenerator() {
43      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
44      AddVariableInfo(new VariableInfo("Length", "Vector length", typeof(IntData), VariableKind.In));
45      AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for each vector element (included)", typeof(IntData), VariableKind.In));
46      AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for each vector element (excluded)", typeof(IntData), VariableKind.In));
47      AddVariableInfo(new VariableInfo("IntVector", "Created random integer vector", typeof(IntArrayData), VariableKind.New));
48    }
49
50    /// <summary>
51    /// Generates a new random integer vector with the given <paramref name="length"/>.
52    /// </summary>
53    /// <param name="random">The random number generator.</param>
54    /// <param name="length">The length of the int vector.</param>
55    /// <param name="min">The minimum value of the sampling range for each vector element (inclusive).</param>
56    /// <param name="max">The maximum value of the sampling range for each vector element (exclusive).</param>
57    /// <returns>The newly created integer vector.</returns>
58    public static int[] Apply(IRandom random, int length, int min, int max) {
59      int[] result = new int[length];
60      for (int i = 0; i < length; i++)
61        result[i] = random.Next(min, max);
62      return result;
63    }
64
65    /// <summary>
66    /// Generates a new random integer vector and injects it in the given <paramref name="scope"/>.
67    /// </summary>
68    /// <param name="scope">The scope where to get the values from and where to inject the newly
69    /// created integer vector.</param>
70    /// <returns><c>null</c>.</returns>
71    public override IOperation Apply(IScope scope) {
72      IRandom random = GetVariableValue<IRandom>("Random", scope, true);
73      int length = GetVariableValue<IntData>("Length", scope, true).Data;
74      int min = GetVariableValue<IntData>("Minimum", scope, true).Data;
75      int max = GetVariableValue<IntData>("Maximum", scope, true).Data;
76
77      int[] vector = Apply(random, length, min, max);
78      scope.AddVariable(new Variable(scope.TranslateName("IntVector"), new IntArrayData(vector)));
79
80      return null;
81    }
82  }
83}
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