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source: trunk/sources/HeuristicLab.IntVector/IntVectorManipulatorBase.cs @ 1405

Last change on this file since 1405 was 1157, checked in by vdorfer, 16 years ago

Created API documentation for HeuristicLab.IntVector namespace and changed some comments in HeuristicLab.Random and HeuristicLab.Selection.Offspring namespace(#331)

File size: 2.6 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.IntVector {
29  /// <summary>
30  /// Base class for all integer vector manipulators.
31  /// </summary>
32  public abstract class IntVectorManipulatorBase : OperatorBase {
33    /// <summary>
34    /// Initializes a new instance of <see cref="IntVectorManipulatorBase"/> with two variable infos
35    /// (<c>Random</c> and <c>IntVector</c>).
36    /// </summary>
37    public IntVectorManipulatorBase() {
38      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
39      AddVariableInfo(new VariableInfo("IntVector", "Integer vector to manipulate", typeof(IntArrayData), VariableKind.In | VariableKind.Out));
40    }
41
42    /// <summary>
43    /// Manipulates the integer vector.
44    /// </summary>
45    /// <param name="scope">The current scope whose integer vector to manipulate.</param>
46    /// <returns><c>null</c>.</returns>
47    public override IOperation Apply(IScope scope) {
48      IRandom random = GetVariableValue<IRandom>("Random", scope, true);
49      IntArrayData vector = GetVariableValue<IntArrayData>("IntVector", scope, false);
50      vector.Data = Manipulate(scope, random, vector.Data);
51      return null;
52    }
53
54    /// <summary>
55    /// Manipulates the given integer <paramref name="vector"/> with the given random number generator.
56    /// </summary>
57    /// <param name="scope">The current scope.</param>
58    /// <param name="random">A random number generator.</param>
59    /// <param name="vector">The integer vector to manipulate.</param>
60    /// <returns>The manipulated integer vector.</returns>
61    protected abstract int[] Manipulate(IScope scope, IRandom random, int[] vector);
62  }
63}
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