[1057] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.IntVector {
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[1157] | 29 | /// <summary>
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| 30 | /// Uniformly distributed change of a single position of an integer vector.
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| 31 | /// </summary>
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[1057] | 32 | public class UniformOnePositionManipulator : IntVectorManipulatorBase {
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[1157] | 33 | /// <inheritdoc select="summary"/>
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[1057] | 34 | public override string Description {
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| 35 | get { return "Uniformly distributed change of a single position of an integer vector."; }
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| 36 | }
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| 37 |
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[1157] | 38 | /// <summary>
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| 39 | /// Initializes a new instance of <see cref="UniformOnePositionManipulator"/> with two variable infos
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| 40 | /// (<c>Minimum</c> and <c>Maximum</c>).
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| 41 | /// </summary>
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[1057] | 42 | public UniformOnePositionManipulator() {
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| 43 | AddVariableInfo(new VariableInfo("Minimum", "Minimum of the sampling range for the vector element (included)", typeof(IntData), VariableKind.In));
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| 44 | AddVariableInfo(new VariableInfo("Maximum", "Maximum of the sampling range for the vector element (excluded)", typeof(IntData), VariableKind.In));
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| 45 | }
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| 46 |
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[1157] | 47 | /// <summary>
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| 48 | /// Changes randomly a single position in the given integer <paramref name="vector"/>.
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| 49 | /// </summary>
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| 50 | /// <param name="random">A random number generator.</param>
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| 51 | /// <param name="vector">The integer vector to manipulate.</param>
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| 52 | /// <param name="min">The minimum value of the sampling range for
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| 53 | /// the vector element to change (inclusive).</param>
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| 54 | /// <param name="max">The maximum value of the sampling range for
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| 55 | /// the vector element to change (exclusive).</param>
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| 56 | /// <returns>The new integer vector that has been manipulated.</returns>
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[1057] | 57 | public static int[] Apply(IRandom random, int[] vector, int min, int max) {
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| 58 | int[] result = (int[])vector.Clone();
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| 59 | int index = random.Next(result.Length);
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| 60 | result[index] = random.Next(min, max);
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| 61 | return result;
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| 62 | }
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| 63 |
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[1157] | 64 | /// <summary>
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| 65 | /// Changes randomly a single position in the given integer <paramref name="vector"/>.
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| 66 | /// </summary>
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| 67 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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| 68 | /// <param name="scope">The current scope.</param>
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| 69 | /// <param name="random">A random number generator.</param>
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| 70 | /// <param name="vector">The integer vector to manipulate.</param>
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| 71 | /// <returns>The new integer vector that has been manipulated.</returns>
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[1057] | 72 | protected override int[] Manipulate(IScope scope, IRandom random, int[] vector) {
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| 73 | int min = GetVariableValue<IntData>("Minimum", scope, true).Data;
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| 74 | int max = GetVariableValue<IntData>("Maximum", scope, true).Data;
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| 75 | return Apply(random, vector, min, max);
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| 76 | }
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| 77 | }
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| 78 | }
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